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path: root/sword2/driver/d_draw.cpp
AgeCommit message (Expand)Author
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-13Moved the rest of the MoviePlayer class into animation.cpp/.h, plus someTorbjörn Andersson
2004-01-13added legal header; fixed incorrect fscanf use; C++ification (the code still ...Max Horn
2004-01-12Don't hog the CPU when playing cutscenes.Torbjörn Andersson
2004-01-12Initial libmpeg2 cutscene support based on patch #874510.James Brown
2004-01-08Allow quitting during cutscenes and credits again. This is getting a bitTorbjörn Andersson
2004-01-07Valgrind fixes. Mostly about memory not being freed when the engine isTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...Max Horn
2003-12-17My last commit didn't work on big-endian. Maybe this one does...Torbjörn Andersson
2003-12-17The mixer handles little-endian samples now. Take advantage of that.Torbjörn Andersson
2003-12-14Fixed a potential crash bug where an audio buffer would be freed at the endTorbjörn Andersson
2003-12-10Sprite surfaces (as opposed to standard sprites) are always displayTorbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-08Removed some now redundant header files.Torbjörn Andersson
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
2003-10-11Moved the text drawing stuff into a class of its own. (Adding anotherTorbjörn Andersson
2003-10-05Made a separate class for the cutscene functions, removed some unused codeTorbjörn Andersson
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
2003-10-04added namespace Sword2Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-10-02Cleanups, mostly related to sound effects.Torbjörn Andersson
2003-09-30Clear cutscene subtitles before changing back the palette, and slow downTorbjörn Andersson
2003-09-30Moved the memory manager functions into an object of its own (and enabledTorbjörn Andersson
2003-09-28cleanupTorbjörn Andersson
2003-09-28More cleanup, plus support for cutscene leadout music. For now, we onlyTorbjörn Andersson
2003-09-27cleanupTorbjörn Andersson
2003-09-23Must ... make ... space ... for ... FotAQ ...Torbjörn Andersson
2003-09-23Removed the screenshot code. (The SDL backend already has the ability toTorbjörn Andersson
2003-09-23Changed the keyboard handling to store "keyboard events", rather than justTorbjörn Andersson
2003-09-23Fixed really brain-dead bug. (I made it myself - I can call it whatever ITorbjörn Andersson
2003-09-23Removed unused codeTorbjörn Andersson
2003-09-23Initialize the cutscene voice-over sound handle, in case you press EscapeTorbjörn Andersson
2003-09-22Cleaned up the sound code enough to add cutscene voice-overs. I haven't hadTorbjörn Andersson
2003-09-14actually this is the correct fix to "Cutscene - Press ESC to exit" :)Oliver Kiehl
2003-09-14fix "Cutscene - Press ESC to exit" messageOliver Kiehl
2003-09-10disable code because it crashesOliver Kiehl
2003-09-09HACK: Display instructions during the cutscenes, so that the user won'tTorbjörn Andersson
2003-09-09Reworked the last commit a bit, so that PlaySmacker() doesn't need to knowTorbjörn Andersson
2003-09-09In PlaySmacker(), make sure there really is a text sprite to draw.Torbjörn Andersson
2003-09-09Clarified some comments in PlaySmacker(). At this point it should be fairlyTorbjörn Andersson
2003-09-08Cleanup.Torbjörn Andersson