Age | Commit message (Expand) | Author |
2005-02-19 | This is the second part of the BS2 restructuring. There are two new | Torbjörn Andersson |
2005-01-17 | Updated copyright header, as discussed on the mailing list. | Torbjörn Andersson |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-01 | Updated copyright year. | Torbjörn Andersson |
2004-03-29 | Make clearScene() set the _needFullRedraw variable. | Torbjörn Andersson |
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing OS... | Max Horn |
2004-02-05 | Removed some of the #includes from sword2.h | Torbjörn Andersson |
2004-01-13 | Moved the rest of the MoviePlayer class into animation.cpp/.h, plus some | Torbjörn Andersson |
2004-01-13 | added legal header; fixed incorrect fscanf use; C++ification (the code still ... | Max Horn |
2004-01-12 | Don't hog the CPU when playing cutscenes. | Torbjörn Andersson |
2004-01-12 | Initial libmpeg2 cutscene support based on patch #874510. | James Brown |
2004-01-08 | Allow quitting during cutscenes and credits again. This is getting a bit | Torbjörn Andersson |
2004-01-07 | Valgrind fixes. Mostly about memory not being freed when the engine is | Torbjörn Andersson |
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson |
2004-01-04 | Adapted LavosSpawn's idea for more efficient screen updating. It still | Torbjörn Andersson |
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson |
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma... | Max Horn |
2003-12-17 | My last commit didn't work on big-endian. Maybe this one does... | Torbjörn Andersson |
2003-12-17 | The mixer handles little-endian samples now. Take advantage of that. | Torbjörn Andersson |
2003-12-14 | Fixed a potential crash bug where an audio buffer would be freed at the end | Torbjörn Andersson |
2003-12-10 | Sprite surfaces (as opposed to standard sprites) are always display | Torbjörn Andersson |
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson |
2003-11-11 | Moved low-level keyboard and mouse handling to a new Input class, and | Torbjörn Andersson |
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski |
2003-11-08 | Removed some now redundant header files. | Torbjörn Andersson |
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson |
2003-11-03 | The resource and memory managers are now created dynamically. | Torbjörn Andersson |
2003-10-28 | bs2 -> sword2 | Max Horn |
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson |
2003-10-11 | Moved the text drawing stuff into a class of its own. (Adding another | Torbjörn Andersson |
2003-10-05 | Made a separate class for the cutscene functions, removed some unused code | Torbjörn Andersson |
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson |
2003-10-04 | added namespace Sword2 | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-10-02 | Cleanups, mostly related to sound effects. | Torbjörn Andersson |
2003-09-30 | Clear cutscene subtitles before changing back the palette, and slow down | Torbjörn Andersson |
2003-09-30 | Moved the memory manager functions into an object of its own (and enabled | Torbjörn Andersson |
2003-09-28 | cleanup | Torbjörn Andersson |
2003-09-28 | More cleanup, plus support for cutscene leadout music. For now, we only | Torbjörn Andersson |
2003-09-27 | cleanup | Torbjörn Andersson |
2003-09-23 | Must ... make ... space ... for ... FotAQ ... | Torbjörn Andersson |
2003-09-23 | Removed the screenshot code. (The SDL backend already has the ability to | Torbjörn Andersson |
2003-09-23 | Changed the keyboard handling to store "keyboard events", rather than just | Torbjörn Andersson |
2003-09-23 | Fixed really brain-dead bug. (I made it myself - I can call it whatever I | Torbjörn Andersson |
2003-09-23 | Removed unused code | Torbjörn Andersson |
2003-09-23 | Initialize the cutscene voice-over sound handle, in case you press Escape | Torbjörn Andersson |
2003-09-22 | Cleaned up the sound code enough to add cutscene voice-overs. I haven't had | Torbjörn Andersson |
2003-09-14 | actually this is the correct fix to "Cutscene - Press ESC to exit" :) | Oliver Kiehl |
2003-09-14 | fix "Cutscene - Press ESC to exit" message | Oliver Kiehl |
2003-09-10 | disable code because it crashes | Oliver Kiehl |