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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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d_draw.h
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Author
2004-01-12
Initial libmpeg2 cutscene support based on patch #874510.
James Brown
2004-01-09
Fix a harmless clipping bug (block surfaces were drawn even when their
Torbjörn Andersson
2004-01-06
It's a new year in BS2 land, too!
Torbjörn Andersson
2004-01-04
Adapted LavosSpawn's idea for more efficient screen updating. It still
Torbjörn Andersson
2003-12-28
Hopefully the last big renaming. Now the datatypes have names like
Torbjörn Andersson
2003-11-16
More cleanup. I've eliminated all the temporary global variables I've added
Torbjörn Andersson
2003-11-11
Moved low-level keyboard and mouse handling to a new Input class, and
Torbjörn Andersson
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-10-28
bs2 -> sword2
Max Horn
2003-10-26
Enable the debug console. Actually, what I've done is to adapt the debug
Torbjörn Andersson
2003-10-15
Dumped most of the remaining "driver" code into a new "Display" class. This
Torbjörn Andersson
2003-10-05
Made a separate class for the cutscene functions, removed some unused code
Torbjörn Andersson
2003-10-04
added namespace Sword2
Max Horn
2003-09-27
cleanup
Torbjörn Andersson
2003-09-23
Removed ancient version history. Much of it doesn't apply to us, and was
Torbjörn Andersson
2003-09-23
Must ... make ... space ... for ... FotAQ ...
Torbjörn Andersson
2003-08-28
Removed the Surface class in favor of small struct specially made for the
Torbjörn Andersson
2003-08-19
Remove a bunch of unneeded cruft - but barely the surface of it. This code is...
James Brown
2003-08-17
patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)
Jonathan Gray
2003-07-31
slightly changed version of erik's implmentation of FadeServer
Jonathan Gray
2003-07-28
bs2 driver
Jonathan Gray