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path: root/sword2/driver/d_sound.cpp
AgeCommit message (Expand)Author
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-15Proper handling of BS2 cutscene lead-outs, plus some other minor fixes.Torbjörn Andersson
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-29Renamed the 'pan' effect of the mixer to 'balance', since that is what we act...Max Horn
2004-01-16Made a separate function out of the code that retrieves information aboutTorbjörn Andersson
2004-01-14I accidentally introduced a bug when I changed the fading that would causeTorbjörn Andersson
2004-01-14Changed the music fading so that volume is increased when ABS(_fading)Torbjörn Andersson
2004-01-12Sync the credits so that the text scroll and music will last for about theTorbjörn Andersson
2004-01-11cleanupTorbjörn Andersson
2004-01-07Valgrind fixes. Mostly about memory not being freed when the engine isTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-03cleanupMax Horn
2004-01-03fix for BE systemsMax Horn
2004-01-03Made the music code more like the one in BS1, i.e. the fade time is longerTorbjörn Andersson
2004-01-01Oops, that was the wrong data type. (Not that it should matter, but...)Torbjörn Andersson
2003-12-31oops, forgot one caseTorbjörn Andersson
2003-12-31When saving the music state, remember the name of the music file that wasTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...Max Horn
2003-12-19Fixed bug with looping music. It must have been there all along, but maybeTorbjörn Andersson
2003-12-19distinguish between end of stream and end of dataMax Horn
2003-12-19unregister the premix proc when you go awayMax Horn
2003-12-19I am going to remove the default implementation of readBuffer() (AudioInputSt...Max Horn
2003-12-17My last commit didn't work on big-endian. Maybe this one does...Torbjörn Andersson
2003-12-17The mixer handles little-endian samples now. Take advantage of that.Torbjörn Andersson
2003-12-02cleanupTorbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-01Instead of having a function that reverses the panning table, we now have aTorbjörn Andersson
2003-10-29Use the ScummVM config manager instead of a separate BS2-specific configTorbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
2003-10-08cleanupTorbjörn Andersson
2003-10-08Some more cosmetic changes while I'm considering the next move. (Or maybeTorbjörn Andersson
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed g...Max Horn
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
2003-10-04removed Sword2 prefixes of most classes (made obsolete by our namespace usage...Max Horn
2003-10-04added namespace Sword2Max Horn
2003-10-03fix doxygen commentMax Horn
2003-10-03Some renaming (ironic in the light of Fingolfin's recent namespaceTorbjörn Andersson
2003-10-02Cleanups, mostly related to sound effects.Torbjörn Andersson
2003-10-01ScummVM naming conventions and cleanup in the Sword2Sound class.Torbjörn Andersson
2003-09-28More cleanup, plus support for cutscene leadout music. For now, we onlyTorbjörn Andersson
2003-09-27Began unifying the function documentation in driver96.h with the one in theTorbjörn Andersson
2003-09-27Save enough information about the currently playing music before theTorbjörn Andersson
2003-09-26cleanupTorbjörn Andersson
2003-09-26Ok, I'm stupid.Torbjörn Andersson
2003-09-25Reverted part of the previous change. Control panel music should work againTorbjörn Andersson
2003-09-25Some minor fixes. Unfortunately I've noticed that there is some major soundTorbjörn Andersson