Age | Commit message (Expand) | Author |
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski |
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson |
2003-10-07 | Some cleanup, some code removal and some unstubbing. Nothing important. | Torbjörn Andersson |
2003-10-05 | Made a separate class for the cutscene functions, removed some unused code | Torbjörn Andersson |
2003-10-04 | Moved some stuff out of driver96.h. Eventually I'd like to get rid of most | Torbjörn Andersson |
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson |
2003-10-04 | added namespace Sword2 | Max Horn |
2003-10-03 | use C++ struct naming instead of typedefs -> this fixes (or works around, wha... | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-09-29 | cleanup | Torbjörn Andersson |
2003-09-28 | More cleanup, plus support for cutscene leadout music. For now, we only | Torbjörn Andersson |
2003-09-27 | Began unifying the function documentation in driver96.h with the one in the | Torbjörn Andersson |
2003-09-27 | Removed CopyScreenBuffer() since it was a no-op anyway. | Torbjörn Andersson |
2003-09-24 | Replaced abs() with ABS and BOOL with bool, plus some minor cleanups. | Torbjörn Andersson |
2003-09-23 | Removed ancient version history. Much of it doesn't apply to us, and was | Torbjörn Andersson |
2003-09-23 | Must ... make ... space ... for ... FotAQ ... | Torbjörn Andersson |
2003-09-23 | Removed the screenshot code. (The SDL backend already has the ability to | Torbjörn Andersson |
2003-09-23 | Changed the keyboard handling to store "keyboard events", rather than just | Torbjörn Andersson |
2003-09-23 | Removed unused code | Torbjörn Andersson |
2003-09-22 | Cleaned up the sound code enough to add cutscene voice-overs. I haven't had | Torbjörn Andersson |
2003-09-19 | cleanup | Torbjörn Andersson |
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a barebo... | Max Horn |
2003-09-17 | cleanup | Max Horn |
2003-09-13 | cleanup | Max Horn |
2003-09-13 | pack _parallax to be on the safe side | Oliver Kiehl |
2003-09-13 | cleanup | Max Horn |
2003-09-09 | Added a WaitForFade() function, to replace numerous while-loops scattered | Torbjörn Andersson |
2003-09-08 | Complete rewrite of the in-game dialogs (quit, restart, settings, save and | Torbjörn Andersson |
2003-09-03 | fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved i... | Paweł Kołodziejski |
2003-08-30 | added sfx support, increased speech support, and music code(streaming works f... | Paweł Kołodziejski |
2003-08-28 | Removed the Surface class in favor of small struct specially made for the | Torbjörn Andersson |
2003-08-26 | The graphics detail settings partially work now. They only affect how | Torbjörn Andersson |
2003-08-25 | Clarified the comments for our Surface class a bit. I plan on removing it | Torbjörn Andersson |
2003-08-24 | work around compiler bug in GCC 2.95.x | Max Horn |
2003-08-23 | SetPalette conflicts with an OS symbol on OS X | Max Horn |
2003-08-23 | Unstubbed the Create/Draw/DeleteSurface() functions, and removed some | Torbjörn Andersson |
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code is... | James Brown |
2003-08-19 | patch #791032 from erik SWORD2: Sprite drawing (incomplete) | Jonathan Gray |
2003-08-18 | Added support for opaque surfaces (it's the default now, actually) since it | Torbjörn Andersson |
2003-08-17 | patch #790060 SWORD2: Initial graphics work from erik very nice indeed :) | Jonathan Gray |
2003-08-01 | #include cleanup (explicityl specify the location for headers from common/, s... | Max Horn |
2003-07-31 | remove bs2 specific osystem var | Jonathan Gray |
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl |
2003-07-29 | turn d_sound.cpp into class BS2Sound | Jonathan Gray |
2003-07-28 | StopSpeech -> StopSpeechBS2 (avoid conflict wiht SpeechSynthesis framework on... | Max Horn |
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray |
2003-07-28 | substitute long int for LARGE_INTEGER | Jonathan Gray |
2003-07-28 | replace DWORD usage with uint32 | Jonathan Gray |
2003-07-28 | rename memory struct as well | Jonathan Gray |
2003-07-28 | rename functions with windows specific names | Jonathan Gray |