Age | Commit message (Expand) | Author |
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson |
2004-01-04 | Adapted LavosSpawn's idea for more efficient screen updating. It still | Torbjörn Andersson |
2003-12-19 | Implemented scroll wheel handling for save/load dialogs. (This turned up a | Torbjörn Andersson |
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson |
2003-11-11 | Moved low-level keyboard and mouse handling to a new Input class, and | Torbjörn Andersson |
2003-11-08 | Removed some now redundant header files. | Torbjörn Andersson |
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson |
2003-10-28 | bs2 -> sword2 | Max Horn |
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson |
2003-10-07 | Some cleanup, some code removal and some unstubbing. Nothing important. | Torbjörn Andersson |
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson |
2003-10-04 | removed Sword2 prefixes of most classes (made obsolete by our namespace usage... | Max Horn |
2003-10-04 | added namespace Sword2 | Max Horn |
2003-09-28 | More cleanup, plus support for cutscene leadout music. For now, we only | Torbjörn Andersson |
2003-09-27 | cleanup | Torbjörn Andersson |
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson |
2003-09-25 | Rewrote the music code to use a premix function instead of a timer. I'm | Torbjörn Andersson |
2003-09-23 | Must ... make ... space ... for ... FotAQ ... | Torbjörn Andersson |
2003-09-23 | Removed the screenshot code. (The SDL backend already has the ability to | Torbjörn Andersson |
2003-09-23 | Changed the keyboard handling to store "keyboard events", rather than just | Torbjörn Andersson |
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a barebo... | Max Horn |
2003-09-16 | Removed some unnecessary #includes and #defines. | Torbjörn Andersson |
2003-09-07 | some endian fixes | Max Horn |
2003-08-30 | added sfx support, increased speech support, and music code(streaming works f... | Paweł Kołodziejski |
2003-08-29 | Added some code to stop producing interpolation frames if the scene has | Torbjörn Andersson |
2003-08-28 | Removed the Surface class in favor of small struct specially made for the | Torbjörn Andersson |
2003-08-25 | FadeServer() is now called from ServiceWindows(), thus eliminating the need | Torbjörn Andersson |
2003-08-24 | fix strange keyboard issues by passing the game the values it wants | Jonathan Gray |
2003-08-24 | we don't need to be told when we've hit a key | Jonathan Gray |
2003-08-23 | SetPalette conflicts with an OS symbol on OS X | Max Horn |
2003-08-23 | Unstubbed the Create/Draw/DeleteSurface() functions, and removed some | Torbjörn Andersson |
2003-08-20 | Applied a different fix for the mouse offset problem. As far as I can tell, | Torbjörn Andersson |
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code is... | James Brown |
2003-08-02 | removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I ... | Max Horn |
2003-08-01 | #include cleanup (explicityl specify the location for headers from common/, s... | Max Horn |
2003-07-31 | remove bs2 specific osystem var | Jonathan Gray |
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl |
2003-07-28 | -Werror cleanup | Jonathan Gray |
2003-07-28 | it would be nice if people would update functions when adding qualifiers to p... | Jonathan Gray |
2003-07-28 | fixed some warnings | Max Horn |
2003-07-28 | bs2 driver | Jonathan Gray |