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path: root/sword2/driver/render.h
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2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
svn-id: r12181
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
"StandardHeader" instead of "_standardHeader". svn-id: r11997
2003-10-28bs2 -> sword2Max Horn
svn-id: r10997
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
touches a lot of the code, of course, and adds yet another global variable (temporarily, I hope), but everything still seems to work. Knock on wood. svn-id: r10806
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
2003-10-04added namespace Sword2Max Horn
svn-id: r10581
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-09-27cleanupTorbjörn Andersson
svn-id: r10426
2003-09-23Removed ancient version history. Much of it doesn't apply to us, and wasTorbjörn Andersson
cluttering up the files anyway. (Though I do feel a slight twinge of guilt for removing historical records like this. :-) svn-id: r10384
2003-08-26The graphics detail settings partially work now. They only affect howTorbjörn Andersson
sprites are drawn, but I think that's how it should be. 1: No bells or whistles. 2: This setting adds sprite blending, e.g. the smoke at the docks or the display cases at the Glease Gallery. 3: This setting adds light map support, e.g. when walking under the shack at the docks. 4: This setting adds better scaling algorithms. The first three settings should work fine now. In fact, the third setting is what we used to implement. The fourth setting still needs work and testing. I've added code for downscaling case, but frankly I'm not convinced the result is any better than with the simpler scaler. I usually can't even tell the difference. Of course, my translation of the original code could very well be buggy. svn-id: r9867
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
unnecessary stuff from our own Surface class. The former allows the in-game dialogs to at least sort of work, and the latter gained me a few frames per second, according to the built-in FPS counter. svn-id: r9825
2003-08-20Lots of cleanup.Torbjörn Andersson
Oh, and the menus should work now. :-) svn-id: r9804
2003-07-28bs2 driverJonathan Gray
svn-id: r9212