Age | Commit message (Expand) | Author |
2004-05-09 | When drawing lines and points, mark the corresponding screen area as dirty | Torbjörn Andersson |
2004-04-23 | Major revamping of the BS2 memory manager and, some small changes to the | Torbjörn Andersson |
2004-02-05 | Removed some of the #includes from sword2.h | Torbjörn Andersson |
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson |
2004-01-04 | Adapted LavosSpawn's idea for more efficient screen updating. It still | Torbjörn Andersson |
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson |
2003-12-10 | Sprite surfaces (as opposed to standard sprites) are always display | Torbjörn Andersson |
2003-12-09 | I've played through the whole game, and I've scanned through the cluster | Torbjörn Andersson |
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson |
2003-11-11 | Moved low-level keyboard and mouse handling to a new Input class, and | Torbjörn Andersson |
2003-11-08 | Removed some now redundant header files. | Torbjörn Andersson |
2003-10-28 | bs2 -> sword2 | Max Horn |
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson |
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson |
2003-10-04 | added namespace Sword2 | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-10-02 | Cleanups, mostly related to sound effects. | Torbjörn Andersson |
2003-09-29 | cleanup (I meant to do this in my previous commit) | Torbjörn Andersson |
2003-09-29 | cleanup | Torbjörn Andersson |
2003-09-29 | cleanup | Torbjörn Andersson |
2003-09-28 | More cleanup, plus support for cutscene leadout music. For now, we only | Torbjörn Andersson |
2003-09-23 | Removed unused / replaced source code. This turned out to be most of the | Torbjörn Andersson |
2003-09-23 | Removed ancient version history. Much of it doesn't apply to us, and was | Torbjörn Andersson |
2003-09-16 | Removed some unnecessary #includes and #defines. | Torbjörn Andersson |
2003-09-08 | Updated comment. | Torbjörn Andersson |
2003-09-08 | Added some code to display the subtitles for the Smacker movies, when | Torbjörn Andersson |
2003-09-08 | Complete rewrite of the in-game dialogs (quit, restart, settings, save and | Torbjörn Andersson |
2003-08-30 | Fixed sprite clipping issues, I hope. | Torbjörn Andersson |
2003-08-29 | Added some code to stop producing interpolation frames if the scene has | Torbjörn Andersson |
2003-08-28 | Removed the Surface class in favor of small struct specially made for the | Torbjörn Andersson |
2003-08-27 | Added code for smoothing upscaled sprites (for the highest detail setting). | Torbjörn Andersson |
2003-08-26 | The graphics detail settings partially work now. They only affect how | Torbjörn Andersson |
2003-08-23 | Unstubbed the Create/Draw/DeleteSurface() functions, and removed some | Torbjörn Andersson |
2003-08-22 | Added light mask support (in the demo this is most visible when walking | Torbjörn Andersson |
2003-08-20 | Lots of cleanup. | Torbjörn Andersson |
2003-08-20 | Cleaned up DrawSprite() and added scaling, based on the "line doubling" | Torbjörn Andersson |
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code is... | James Brown |
2003-08-19 | patch #791032 from erik SWORD2: Sprite drawing (incomplete) | Jonathan Gray |
2003-07-28 | substitute long int for LARGE_INTEGER | Jonathan Gray |
2003-07-28 | Compiles on mingw now | Travis Howell |
2003-07-28 | bs2 driver | Jonathan Gray |