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path: root/sword2/driver
AgeCommit message (Expand)Author
2003-09-01added sound handle stuff to mixer streamsPaweł Kołodziejski
2003-09-01possibly fixes for not exist id stream channelPaweł Kołodziejski
2003-09-01added warkaround for not exist music stream id at appendStream callPaweł Kołodziejski
2003-08-31added mixer features: volume and pan control per channelPaweł Kołodziejski
2003-08-31When a fading music channel is freed to make room for new music, or when aTorbjörn Andersson
2003-08-31No longer assume that all sound effects are 22 kHz. Some are 11 kHz.Torbjörn Andersson
2003-08-31Cleaned up StreamCompMusic(), including some untested endian-fixes.Torbjörn Andersson
2003-08-31fix compilationJonathan Gray
2003-08-30BS2 crashed because it passed a buffer of uneven length to the mixer. ThisTorbjörn Andersson
2003-08-30fixed not cleared sound handle for musicPaweł Kołodziejski
2003-08-30ahPaweł Kołodziejski
2003-08-30revert id handle stuffPaweł Kołodziejski
2003-08-30added sfx support, increased speech support, and music code(streaming works f...Paweł Kołodziejski
2003-08-30Fixed sprite clipping issues, I hope.Torbjörn Andersson
2003-08-29Added some code to stop producing interpolation frames if the scene hasTorbjörn Andersson
2003-08-28Removed the Surface class in favor of small struct specially made for theTorbjörn Andersson
2003-08-28CleanupTorbjörn Andersson
2003-08-28Fixed format string error.Torbjörn Andersson
2003-08-27Added code for smoothing upscaled sprites (for the highest detail setting).Torbjörn Andersson
2003-08-27Unstubbed DimPalette() (used when pausing the game) and re-indented theTorbjörn Andersson
2003-08-27use file class for speech so people with clusters in different directories ge...Jonathan Gray
2003-08-27errr. this shouldn't have been committedJoost Peters
2003-08-27Basic speech code, the change in speech.cpp is needed for me, but I am afraid...Joost Peters
2003-08-26Handle the fadeNow parameter to BS2_SetPalette() so that the palette isTorbjörn Andersson
2003-08-26The graphics detail settings partially work now. They only affect howTorbjörn Andersson
2003-08-25Clarified the comments for our Surface class a bit. I plan on removing itTorbjörn Andersson
2003-08-25FadeServer() is now called from ServiceWindows(), thus eliminating the needTorbjörn Andersson
2003-08-24fix strange keyboard issues by passing the game the values it wantsJonathan Gray
2003-08-24we don't need to be told when we've hit a keyJonathan Gray
2003-08-24return read error in PlayCompSpeech for now so we get subtitlesJonathan Gray
2003-08-24work around compiler bug in GCC 2.95.xMax Horn
2003-08-23SetPalette conflicts with an OS symbol on OS XMax Horn
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
2003-08-22Added light mask support (in the demo this is most visible when walkingTorbjörn Andersson
2003-08-22Only hide the mouse cursor if both the mouse animation and the luggageTorbjörn Andersson
2003-08-21-Werror cleanup, don't try to free const variables...Jonathan Gray
2003-08-21When a menu icon reaches its full size it can be drawn directly, withoutTorbjörn Andersson
2003-08-20Draw combined cursor properly. Thanks to joost for finding out that theOliver Kiehl
2003-08-20Lots of cleanup.Torbjörn Andersson
2003-08-20Initial (slightly buggy) support for "luggage" mouse cursors, i.e. cursorsTorbjörn Andersson
2003-08-20fix warning (properly initialise 2 dimensional arrays)Joost Peters
2003-08-20Applied a different fix for the mouse offset problem. As far as I can tell,Torbjörn Andersson
2003-08-20Removed some memset()s that I added earlier out of paranoia. Added a FIXMETorbjörn Andersson
2003-08-20SetMenuIcon(), other stubs in menu.cpp will have to be done for things to be ...Jonathan Gray
2003-08-20correction from olki that fixes mouse y offset being too highJonathan Gray
2003-08-20Cleaned up DrawSprite() and added scaling, based on the "line doubling"Torbjörn Andersson
2003-08-20This should fix the crash in the demo when you tried to walk down theTorbjörn Andersson
2003-08-20This should fix mouse cursor animations. (Actually, I hardly even looked atTorbjörn Andersson
2003-08-19preliminary cursor code. dirty, hacky and no animation yet. but at least some...Oliver Kiehl
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code is...James Brown