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AgeCommit message (Expand)Author
2005-08-15Fixed long-standing bug with sound decompression that would cause a slightTorbjörn Andersson
2005-08-10Don't explicity check for tremor and vorbis everywhere andJonathan Gray
2005-08-10Rest of the changes required for tremor to actually work.Jonathan Gray
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-09This should really be two or three different commits, but I'm too lazy forTorbjörn Andersson
2005-05-12Whitespace: "(type *)something" instead of "(type *) something", becauseTorbjörn Andersson
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-08Fix doxygen warningMax Horn
2005-05-08Quitting the game now implies that the game is done fading the screen.Torbjörn Andersson
2005-05-08Forgot to remove this.Torbjörn Andersson
2005-05-05Fixed some doxygen warningsMax Horn
2005-05-02Don't let drawSprite() modify the SpriteInfo struct.Torbjörn Andersson
2005-05-02Cleanup. Most of is simply moves the credits code out of Logic and intoTorbjörn Andersson
2005-04-27Patch #1186744 (Common line-drawing function)Max Horn
2005-04-25Better support for "seamless" cutscenes, i.e. ones where - in theory - youTorbjörn Andersson
2005-04-24Don't wait for the lead-out sound to finish when playing the "shaman"Torbjörn Andersson
2005-04-20Replaced drawLine() with a shorter version described in Wikipedia. It usesTorbjörn Andersson
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-11Renamed variables in the MPEG animation classes to better conform withTorbjörn Andersson
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-03-06Applied patch #1155731, reducing the memory usage of the MPEG player byTorbjörn Andersson
2005-02-27Got rid of all the .h files but one in the 'driver' directory. They wereTorbjörn Andersson
2005-02-21basically the same change as for bs1; don't keep the mutex locked while loadi...Robert Göffringmann
2005-02-19This is the second part of the BS2 restructuring. There are two newTorbjörn Andersson
2005-02-18Forgot to check if preFetchCompSpeech() could find the speech file. Now itTorbjörn Andersson
2005-02-08Now there are two file handles for the music: one for each CD. This is notTorbjörn Andersson
2005-02-07Fixed crash that would happen if the game tried to play music from CD1 andTorbjörn Andersson
2005-01-28Fix compilation with mpeg2 disabledMax Horn
2005-01-28Began what I hope is the final major restructuring of the BS2 engine.Torbjörn Andersson
2005-01-17Updated copyright header, as discussed on the mailing list.Torbjörn Andersson
2005-01-11Use Fingolfin's new WAV code.Torbjörn Andersson
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-09Mark some places which probably should use loadWAVFromStream(); maybe some of...Max Horn
2005-01-04Applied patch #1088948, with minor modificationsTorbjörn Andersson
2005-01-01Updated copyright year.Torbjörn Andersson
2004-12-27Use the mixer to handle sound volumesMax Horn
2004-12-27Fix volume regression my previous checkin causedMax Horn
2004-12-27Use the same volume ranges as most of the rest of ScummVM (i.e. 0-255)Max Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-21Added Russian narration message.Eugene Sandulenko
2004-12-11Fix dumb CE compilerNicolas Bacca
2004-12-05Clean up OSystem::EventMax Horn
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
2004-11-27AudioStream::read() has been removed quite some time ago, now making sure tha...Max Horn
2004-11-26SpellingMax Horn
2004-10-17Doxygen fixMax Horn
2004-10-12Migration to the newer form of setupPremix().Torbjörn Andersson
2004-10-12CleanupTorbjörn Andersson