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AgeCommit message (Expand)Author
2004-01-18This should make subtitles work again in "overlay" cutscene mode.Torbjörn Andersson
2004-01-18I know we're not supposed to make cleanup commits at this point, but surelyTorbjörn Andersson
2004-01-18Don't allow overlapping voice in cutscenes. Fixes crash in carib cutscene.James Brown
2004-01-18BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)James Brown
2004-01-17Update BS2 cutscene player with changes from roever: overlay support (default...James Brown
2004-01-17fix compilation for msvc when libmpeg2 enabledPaweł Kołodziejski
2004-01-16Made a separate function out of the code that retrieves information aboutTorbjörn Andersson
2004-01-14I accidentally introduced a bug when I changed the fading that would causeTorbjörn Andersson
2004-01-14Increased the delay I added to interpolation frames from 0 to 10. This willTorbjörn Andersson
2004-01-14I wanted to Valgrind the cutscene code, so I had to fix the warnings aboutTorbjörn Andersson
2004-01-14Changed the music fading so that volume is increased when ABS(_fading)Torbjörn Andersson
2004-01-13cut down pointless header interdependenciesMax Horn
2004-01-13Moved some methods into class AnimationState (where they really belong - nice...Max Horn
2004-01-13Some more formatting cleanups. Made the Ogg file handle part of theTorbjörn Andersson
2004-01-13As an experiment, I've added a delay of 0 milliseconds when drawingTorbjörn Andersson
2004-01-13Moved the rest of the MoviePlayer class into animation.cpp/.h, plus someTorbjörn Andersson
2004-01-13added legal header; fixed incorrect fscanf use; C++ification (the code still ...Max Horn
2004-01-12Add mpeg2 option to mingw makefileTravis Howell
2004-01-12- whitespacesPaweł Kołodziejski
2004-01-12Don't hog the CPU when playing cutscenes.Torbjörn Andersson
2004-01-12Initial libmpeg2 cutscene support based on patch #874510.James Brown
2004-01-12Sync the credits so that the text scroll and music will last for about theTorbjörn Andersson
2004-01-11cleanupTorbjörn Andersson
2004-01-09Fix a harmless clipping bug (block surfaces were drawn even when theirTorbjörn Andersson
2004-01-08Allow quitting during cutscenes and credits again. This is getting a bitTorbjörn Andersson
2004-01-07Valgrind fixes. Mostly about memory not being freed when the engine isTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
2004-01-04Some cleanup and Valgrind warning fixes.Torbjörn Andersson
2004-01-03cleanupMax Horn
2004-01-03fix for BE systemsMax Horn
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn
2004-01-03Made the music code more like the one in BS1, i.e. the fade time is longerTorbjörn Andersson
2004-01-01Oops, that was the wrong data type. (Not that it should matter, but...)Torbjörn Andersson
2003-12-31oops, forgot one caseTorbjörn Andersson
2003-12-31When saving the music state, remember the name of the music file that wasTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...Max Horn
2003-12-19Fixed bug with looping music. It must have been there all along, but maybeTorbjörn Andersson
2003-12-19Implemented scroll wheel handling for save/load dialogs. (This turned up aTorbjörn Andersson
2003-12-19distinguish between end of stream and end of dataMax Horn
2003-12-19unregister the premix proc when you go awayMax Horn
2003-12-19I am going to remove the default implementation of readBuffer() (AudioInputSt...Max Horn
2003-12-17My last commit didn't work on big-endian. Maybe this one does...Torbjörn Andersson
2003-12-17The mixer handles little-endian samples now. Take advantage of that.Torbjörn Andersson
2003-12-17Made sure that *all* AudioInputStream 'know' their sample rate; removed point...Max Horn
2003-12-14Fixed a potential crash bug where an audio buffer would be freed at the endTorbjörn Andersson
2003-12-10Restored some relevant information to a comment that was removed by myTorbjörn Andersson
2003-12-10Sprite surfaces (as opposed to standard sprites) are always displayTorbjörn Andersson
2003-12-09I've played through the whole game, and I've scanned through the clusterTorbjörn Andersson