Age | Commit message (Expand) | Author |
2004-01-18 | This should make subtitles work again in "overlay" cutscene mode. | Torbjörn Andersson |
2004-01-18 | I know we're not supposed to make cleanup commits at this point, but surely | Torbjörn Andersson |
2004-01-18 | Don't allow overlapping voice in cutscenes. Fixes crash in carib cutscene. | James Brown |
2004-01-18 | BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable) | James Brown |
2004-01-17 | Update BS2 cutscene player with changes from roever: overlay support (default... | James Brown |
2004-01-17 | fix compilation for msvc when libmpeg2 enabled | Paweł Kołodziejski |
2004-01-16 | Made a separate function out of the code that retrieves information about | Torbjörn Andersson |
2004-01-14 | I accidentally introduced a bug when I changed the fading that would cause | Torbjörn Andersson |
2004-01-14 | Increased the delay I added to interpolation frames from 0 to 10. This will | Torbjörn Andersson |
2004-01-14 | I wanted to Valgrind the cutscene code, so I had to fix the warnings about | Torbjörn Andersson |
2004-01-14 | Changed the music fading so that volume is increased when ABS(_fading) | Torbjörn Andersson |
2004-01-13 | cut down pointless header interdependencies | Max Horn |
2004-01-13 | Moved some methods into class AnimationState (where they really belong - nice... | Max Horn |
2004-01-13 | Some more formatting cleanups. Made the Ogg file handle part of the | Torbjörn Andersson |
2004-01-13 | As an experiment, I've added a delay of 0 milliseconds when drawing | Torbjörn Andersson |
2004-01-13 | Moved the rest of the MoviePlayer class into animation.cpp/.h, plus some | Torbjörn Andersson |
2004-01-13 | added legal header; fixed incorrect fscanf use; C++ification (the code still ... | Max Horn |
2004-01-12 | Add mpeg2 option to mingw makefile | Travis Howell |
2004-01-12 | - whitespaces | Paweł Kołodziejski |
2004-01-12 | Don't hog the CPU when playing cutscenes. | Torbjörn Andersson |
2004-01-12 | Initial libmpeg2 cutscene support based on patch #874510. | James Brown |
2004-01-12 | Sync the credits so that the text scroll and music will last for about the | Torbjörn Andersson |
2004-01-11 | cleanup | Torbjörn Andersson |
2004-01-09 | Fix a harmless clipping bug (block surfaces were drawn even when their | Torbjörn Andersson |
2004-01-08 | Allow quitting during cutscenes and credits again. This is getting a bit | Torbjörn Andersson |
2004-01-07 | Valgrind fixes. Mostly about memory not being freed when the engine is | Torbjörn Andersson |
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson |
2004-01-04 | Adapted LavosSpawn's idea for more efficient screen updating. It still | Torbjörn Andersson |
2004-01-04 | Some cleanup and Valgrind warning fixes. | Torbjörn Andersson |
2004-01-03 | cleanup | Max Horn |
2004-01-03 | fix for BE systems | Max Horn |
2004-01-03 | renamed AudioInputStream -> AudioStream | Max Horn |
2004-01-03 | Made the music code more like the one in BS1, i.e. the fade time is longer | Torbjörn Andersson |
2004-01-01 | Oops, that was the wrong data type. (Not that it should matter, but...) | Torbjörn Andersson |
2003-12-31 | oops, forgot one case | Torbjörn Andersson |
2003-12-31 | When saving the music state, remember the name of the music file that was | Torbjörn Andersson |
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson |
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma... | Max Horn |
2003-12-19 | Fixed bug with looping music. It must have been there all along, but maybe | Torbjörn Andersson |
2003-12-19 | Implemented scroll wheel handling for save/load dialogs. (This turned up a | Torbjörn Andersson |
2003-12-19 | distinguish between end of stream and end of data | Max Horn |
2003-12-19 | unregister the premix proc when you go away | Max Horn |
2003-12-19 | I am going to remove the default implementation of readBuffer() (AudioInputSt... | Max Horn |
2003-12-17 | My last commit didn't work on big-endian. Maybe this one does... | Torbjörn Andersson |
2003-12-17 | The mixer handles little-endian samples now. Take advantage of that. | Torbjörn Andersson |
2003-12-17 | Made sure that *all* AudioInputStream 'know' their sample rate; removed point... | Max Horn |
2003-12-14 | Fixed a potential crash bug where an audio buffer would be freed at the end | Torbjörn Andersson |
2003-12-10 | Restored some relevant information to a comment that was removed by my | Torbjörn Andersson |
2003-12-10 | Sprite surfaces (as opposed to standard sprites) are always display | Torbjörn Andersson |
2003-12-09 | I've played through the whole game, and I've scanned through the cluster | Torbjörn Andersson |