index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
sword2
/
icons.cpp
Age
Commit message (
Expand
)
Author
2003-12-28
Hopefully the last big renaming. Now the datatypes have names like
Torbjörn Andersson
2003-11-27
Mostly whitespace changes, but also a few modifications to the still
Torbjörn Andersson
2003-11-16
More cleanup. I've eliminated all the temporary global variables I've added
Torbjörn Andersson
2003-11-15
Mostly cleanup. Also prevented what would probably have been an infinite
Torbjörn Andersson
2003-11-11
Moved low-level keyboard and mouse handling to a new Input class, and
Torbjörn Andersson
2003-11-10
The script engine frequently needs to pass pointers to various structures
Torbjörn Andersson
2003-11-08
Moved more stuff into classes, changed some static allocation to dynamic,
Torbjörn Andersson
2003-11-04
Create g_logic dynamically. More moving of stuff into classes.
Torbjörn Andersson
2003-11-03
The resource and memory managers are now created dynamically.
Torbjörn Andersson
2003-11-02
Even more stuff moving into Sword2Engine. I'm tempted to make a new class
Torbjörn Andersson
2003-11-02
More moving of stuff into classes. I had to make a few changes/cleanups to
Torbjörn Andersson
2003-10-28
bs2 -> sword2
Max Horn
2003-10-26
Enable the debug console. Actually, what I've done is to adapt the debug
Torbjörn Andersson
2003-10-21
Moved some more stuff into the Logic class.
Torbjörn Andersson
2003-10-18
Moved the opcode functions into the Logic class.
Torbjörn Andersson
2003-10-15
Dumped most of the remaining "driver" code into a new "Display" class. This
Torbjörn Andersson
2003-10-09
Some cleanups and clarifications. Mainly, we no longer refer to the
Torbjörn Andersson
2003-10-04
Changed to use #include "bs2/..." and removed the inclusion of standard C
Torbjörn Andersson
2003-10-04
added namespace Sword2
Max Horn
2003-09-30
Changed the resource manager object to use more ScummVM-like naming.
Torbjörn Andersson
2003-09-27
More cleanup, and I've replaced most - not quite all - of BS2's debug
Torbjörn Andersson
2003-09-26
Some more reformatting / cleanup, and removal of comments that did nothing
Torbjörn Andersson
2003-09-17
cleanup
Torbjörn Andersson
2003-09-13
let the interpreter use native endianess for variables -> this allows us to g...
Max Horn
2003-09-13
yet another endian fix
Max Horn
2003-07-30
rename bs2 to sword2 to have the same name as the original engine.
Oliver Kiehl
2003-07-28
rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
Jonathan Gray
2003-07-28
Compiles on mingw now
Travis Howell
2003-07-28
bs2
Jonathan Gray