Age | Commit message (Collapse) | Author |
|
svn-id: r12181
|
|
"StandardHeader" instead of "_standardHeader".
svn-id: r11997
|
|
over the past few weeks, except for g_sword2. (Of course, this doesn't
necessarily make the code any prettier, but we can work on that later.)
svn-id: r11309
|
|
renamed the Display class Graphics for no better reason than me liking the
phrase "sound and graphics" better than "sound and display".
svn-id: r11258
|
|
and removed some of the references to global variables.
At this point I believe everything in the main game engine has been moved
into classes - not necessarily the correct ones, but still... However,
there is some stuff in the driver directory that need to be taken care of
as well.
svn-id: r11207
|
|
Renamed the resource manager's open/close methods openResource() and
closeResource() to avoid confusion. (It was I who originally shortened
their names to open() and close(), but I've changed my mind now.)
Moved more stuff into Sword2Engine.
svn-id: r11088
|
|
promise I will get rid of g_sword2 later.)
svn-id: r11057
|
|
svn-id: r11025
|
|
svn-id: r10997
|
|
console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.
Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.
Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.
svn-id: r10978
|
|
svn-id: r10885
|
|
touches a lot of the code, of course, and adds yet another global variable
(temporarily, I hope), but everything still seems to work.
Knock on wood.
svn-id: r10806
|
|
svn-id: r10659
|
|
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
|
|
svn-id: r10581
|
|
svn-id: r10499
|
|
message functions with our own.
We still need to go through them and assign sensible debug levels to them.
svn-id: r10422
|
|
but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
|
|
svn-id: r10267
|
|
througout the code.
svn-id: r10127
|
|
besides this way all our engines start with an "s" ;)
svn-id: r9301
|
|
svn-id: r9237
|
|
svn-id: r9222
|
|
svn-id: r9211
|