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path: root/sword2/resman.cpp
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2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413
2003-09-24Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.Torbjörn Andersson
svn-id: r10391
2003-09-23Changed the keyboard handling to store "keyboard events", rather than justTorbjörn Andersson
characters. Hopefully this will make things work smoother on the Mac, but I have no way of testing that. svn-id: r10376
2003-09-23whitespace fixesTorbjörn Andersson
svn-id: r10365
2003-09-21fix convertEndian compilation (thanks erik for giving me some work :-); also ↵Max Horn
removed the #ifdef around it, to prevent such 'incidences' in the future svn-id: r10356
2003-09-21ScummVM code formatting conventionsTorbjörn Andersson
svn-id: r10350
2003-09-19cleanupTorbjörn Andersson
svn-id: r10308
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-17added a static method setDefaultDirectory to class File; used this to ↵Max Horn
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes svn-id: r10278
2003-09-17cleanupMax Horn
svn-id: r10277
2003-09-14Fingolfin, now I am really disappointed with you that you didn't see this ↵Oliver Kiehl
bug... ;) svn-id: r10252
2003-09-13simplified codeMax Horn
svn-id: r10245
2003-09-13and another endian fixOliver Kiehl
svn-id: r10241
2003-09-13convert run lists in the res managerMax Horn
svn-id: r10233
2003-09-13cleanupMax Horn
svn-id: r10222
2003-09-13improved heuristic, fixes crash when clicking on the fenceMax Horn
svn-id: r10207
2003-09-13<joostp> *Fingolfin does +5 damage to endian bug.Max Horn
svn-id: r10199
2003-09-12cleanupMax Horn
svn-id: r10197
2003-09-12cleanup / fix WALK_GRID_FILE case in convertEndianMax Horn
svn-id: r10196
2003-09-12move convertEndian aroundMax Horn
svn-id: r10195
2003-09-12No need to have convertEndian member of class resManMax Horn
svn-id: r10194
2003-09-12properly fixed parallax layers in BE systemsMax Horn
svn-id: r10193
2003-09-12endian fixesOliver Kiehl
svn-id: r10192
2003-09-09Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave asTorbjörn Andersson
if we have the focus, so there's no need to check. svn-id: r10130
2003-09-09Added a WaitForFade() function, to replace numerous while-loops scatteredTorbjörn Andersson
througout the code. svn-id: r10127
2003-09-02Re-formatted the code to be a bit more in line with the rest of ScummVM,Torbjörn Andersson
and made a few (untested) endian-fixes. svn-id: r9965
2003-09-01Another attempt at fixing the music1.clu / music2.clu thing.Torbjörn Andersson
svn-id: r9952
2003-08-31Untested (because I don't have any savegames on this computer) support forTorbjörn Andersson
using music1.clu and music2.clu instead of music.clu svn-id: r9943
2003-08-23SetPalette conflicts with an OS symbol on OS XMax Horn
svn-id: r9829
2003-08-23fix a resman method and make saving work using SaveFileManagerJonathan Gray
svn-id: r9828
2003-08-22stop bs2 trying to cache clustersJonathan Gray
svn-id: r9815
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵James Brown
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782
2003-08-01#include cleanup (explicityl specify the location for headers from common/, ↵Max Horn
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) svn-id: r9359
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
besides this way all our engines start with an "s" ;) svn-id: r9301
2003-07-28match prototypeJonathan Gray
svn-id: r9238
2003-07-28rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VCJonathan Gray
svn-id: r9237
2003-07-28replace DWORD usage with uint32Jonathan Gray
svn-id: r9235
2003-07-28rename functions with windows specific namesJonathan Gray
svn-id: r9233
2003-07-28add bs2demo target for broken sword 2 demoJonathan Gray
svn-id: r9229
2003-07-28A few warningsTravis Howell
svn-id: r9224
2003-07-28Compiles on mingw nowTravis Howell
svn-id: r9222
2003-07-28fixed yet more warningsMax Horn
svn-id: r9220
2003-07-28bs2Jonathan Gray
svn-id: r9211