Age | Commit message (Collapse) | Author |
|
svn-id: r10997
|
|
console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.
Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.
Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.
svn-id: r10978
|
|
analogous to the SkyAutoRoute class.
svn-id: r10754
|
|
and made some other minor cleanups.
svn-id: r10614
|
|
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
|
|
svn-id: r10581
|
|
whatever you prefer to call it) the GCC_PACK problem in Doxygen
svn-id: r10569
|
|
functions we don't have, and since I didn't deem them useful to us. But
feel free to put them back if you like to.
I'd also like to take this opportunity to say that while I deeply admire
how smoothly BS2 handles the transition between stock animations (e.g.
walking) and special-purpose animations, it certainly needs an unholy
amount of code to do so.
svn-id: r10336
|
|
svn-id: r10241
|
|
svn-id: r9211
|