Age | Commit message (Collapse) | Author |
|
svn-id: r11209
|
|
and removed some of the references to global variables.
At this point I believe everything in the main game engine has been moved
into classes - not necessarily the correct ones, but still... However,
there is some stuff in the driver directory that need to be taken care of
as well.
svn-id: r11207
|
|
svn-id: r11129
|
|
svn-id: r11128
|
|
Renamed the resource manager's open/close methods openResource() and
closeResource() to avoid confusion. (It was I who originally shortened
their names to open() and close(), but I've changed my mind now.)
Moved more stuff into Sword2Engine.
svn-id: r11088
|
|
svn-id: r10997
|
|
console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.
Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.
Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.
svn-id: r10978
|
|
svn-id: r10923
|
|
svn-id: r10885
|
|
touches a lot of the code, of course, and adds yet another global variable
(temporarily, I hope), but everything still seems to work.
Knock on wood.
svn-id: r10806
|
|
analogous to the SkyAutoRoute class.
svn-id: r10754
|
|
global variable which will hopefully be dealt with later.)
svn-id: r10734
|
|
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
|
|
svn-id: r10581
|
|
svn-id: r10514
|
|
debugging levels). This needs further cleanups, but I believe I have
reached a stable point where I can commit it without too much anxiety.
svn-id: r10502
|
|
svn-id: r10499
|
|
message functions with our own.
We still need to go through them and assign sensible debug levels to them.
svn-id: r10422
|
|
but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
|
|
characters. Hopefully this will make things work smoother on the Mac, but I
have no way of testing that.
svn-id: r10376
|
|
svn-id: r10338
|
|
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
svn-id: r10278
|
|
if we have the focus, so there's no need to check.
svn-id: r10130
|
|
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
svn-id: r9782
|
|
besides this way all our engines start with an "s" ;)
svn-id: r9301
|
|
svn-id: r9280
|
|
on OS X)
svn-id: r9248
|
|
svn-id: r9237
|
|
svn-id: r9224
|
|
svn-id: r9222
|
|
svn-id: r9211
|