Age | Commit message (Expand) | Author |
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson |
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson |
2003-09-24 | Replaced abs() with ABS and BOOL with bool, plus some minor cleanups. | Torbjörn Andersson |
2003-09-23 | Must ... make ... space ... for ... FotAQ ... | Torbjörn Andersson |
2003-09-23 | Removed the screenshot code. (The SDL backend already has the ability to | Torbjörn Andersson |
2003-09-23 | Changed the keyboard handling to store "keyboard events", rather than just | Torbjörn Andersson |
2003-09-23 | Since we probably won't have anything like the original BS2 launcher menu, | Torbjörn Andersson |
2003-09-22 | Set the mixer to use the maximum volume. BS2 has its own volume settings, | Torbjörn Andersson |
2003-09-20 | The usual cleanup. Removed the "run from CD" check. | Torbjörn Andersson |
2003-09-18 | added initial support for building our 4 adventure engines as loadable module... | Max Horn |
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t... | Max Horn |
2003-09-17 | added a static method setDefaultDirectory to class File; used this to simplif... | Max Horn |
2003-09-14 | if saveslot specified with -x doesn't exist, show restore menu | Oliver Kiehl |
2003-09-14 | enable ``proper'' -x loading | Oliver Kiehl |
2003-09-09 | Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as | Torbjörn Andersson |
2003-09-08 | renamed VersionSettings -> TargetSettings and also renamed some of its member... | Max Horn |
2003-09-02 | Moved the sound initialisation to the Sword2Sound constructor to avoid | Torbjörn Andersson |
2003-08-30 | Set a default music volume so that we can actually hear it. :-) | Torbjörn Andersson |
2003-08-30 | added sfx support, increased speech support, and music code(streaming works f... | Paweł Kołodziejski |
2003-08-29 | Cleanup. | Torbjörn Andersson |
2003-08-27 | Add code to check for game-specific scaler and fullscreen settings, like we | Torbjörn Andersson |
2003-08-26 | The graphics detail settings partially work now. They only affect how | Torbjörn Andersson |
2003-08-25 | FadeServer() is now called from ServiceWindows(), thus eliminating the need | Torbjörn Andersson |
2003-08-24 | bring up the restore game menu when any -x param is specified, this is nicer ... | Jonathan Gray |
2003-08-23 | fix a resman method and make saving work using SaveFileManager | Jonathan Gray |
2003-08-22 | enable boot param like option for bs2, valid numbers can be found in startup.inf | Jonathan Gray |
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code is... | James Brown |
2003-08-17 | patch #790060 SWORD2: Initial graphics work from erik very nice indeed :) | Jonathan Gray |
2003-08-15 | Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible | Jamieson Christian |
2003-08-02 | patch #781530 Initial work on StreamCompMusic() by erik | Jonathan Gray |
2003-07-31 | remove bs2 specific osystem var | Jonathan Gray |
2003-07-31 | slightly changed version of erik's implmentation of FadeServer | Jonathan Gray |
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl |
2003-07-29 | turn d_sound.cpp into class BS2Sound | Jonathan Gray |
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray |
2003-07-28 | add bs2demo target for broken sword 2 demo | Jonathan Gray |
2003-07-28 | A few warnings | Travis Howell |
2003-07-28 | Compiles on mingw now | Travis Howell |
2003-07-28 | fixed yet more warnings | Max Horn |
2003-07-28 | bs2 | Jonathan Gray |