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path: root/sword2/sword2.cpp
AgeCommit message (Expand)Author
2003-11-02More moving of stuff into classes. I had to make a few changes/cleanups toTorbjörn Andersson
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...Max Horn
2003-11-01Create the gui object dynamicallyTorbjörn Andersson
2003-11-01More moving of stuff into classesTorbjörn Andersson
2003-11-01cleanup of game detector functionsMax Horn
2003-10-28bs2 -> sword2Max Horn
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
2003-10-26cleanupMax Horn
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
2003-10-22Moved a few remaining pieces of the script interpreter into the Logic classTorbjörn Andersson
2003-10-21Moved some more stuff into the Logic class.Torbjörn Andersson
2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson
2003-10-17moved game detection code out to the pluginsMax Horn
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
2003-10-12some more target<->game cleanupMax Horn
2003-10-12some renaming for more consistent terminology (although we might want to reev...Max Horn
2003-10-12Moved the "router" code into a new Router class. I'm hoping this isTorbjörn Andersson
2003-10-11Moved the text drawing stuff into a class of its own. (Adding anotherTorbjörn Andersson
2003-10-10cleanupTorbjörn Andersson
2003-10-10some cleanupMax Horn
2003-10-08new config manager. not everything is completed, and some things will still b...Max Horn
2003-10-05Made a separate class for the cutscene functions, removed some unused codeTorbjörn Andersson
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into t...Max Horn
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
2003-10-04removed Sword2 prefixes of most classes (made obsolete by our namespace usage...Max Horn
2003-10-04added namespace Sword2Max Horn
2003-10-03Some renaming (ironic in the light of Fingolfin's recent namespaceTorbjörn Andersson
2003-09-30Moved the memory manager functions into an object of its own (and enabledTorbjörn Andersson
2003-09-30Changed the resource manager object to use more ScummVM-like naming.Torbjörn Andersson
2003-09-30Changed the "logic" object to use ScummVM naming conventions.Torbjörn Andersson
2003-09-28More cleanup, plus support for cutscene leadout music. For now, we onlyTorbjörn Andersson
2003-09-27add alternate sword2 target for people who want to use the gui for game detec...Jonathan Gray
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
2003-09-24Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.Torbjörn Andersson
2003-09-23Must ... make ... space ... for ... FotAQ ...Torbjörn Andersson
2003-09-23Removed the screenshot code. (The SDL backend already has the ability toTorbjörn Andersson
2003-09-23Changed the keyboard handling to store "keyboard events", rather than justTorbjörn Andersson
2003-09-23Since we probably won't have anything like the original BS2 launcher menu,Torbjörn Andersson
2003-09-22Set the mixer to use the maximum volume. BS2 has its own volume settings,Torbjörn Andersson
2003-09-20The usual cleanup. Removed the "run from CD" check.Torbjörn Andersson
2003-09-18added initial support for building our 4 adventure engines as loadable module...Max Horn
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...Max Horn
2003-09-17added a static method setDefaultDirectory to class File; used this to simplif...Max Horn
2003-09-14if saveslot specified with -x doesn't exist, show restore menuOliver Kiehl
2003-09-14enable ``proper'' -x loadingOliver Kiehl
2003-09-09Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave asTorbjörn Andersson
2003-09-08renamed VersionSettings -> TargetSettings and also renamed some of its member...Max Horn
2003-09-02Moved the sound initialisation to the Sword2Sound constructor to avoidTorbjörn Andersson
2003-08-30Set a default music volume so that we can actually hear it. :-)Torbjörn Andersson