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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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2003-11-24
Removed redundant information from the opcode list. I thought having the
Torbjörn Andersson
2003-11-23
Added experimental (i.e. not tested) resource dumping code.
Torbjörn Andersson
2003-11-19
Eliminated some more references to g_sword2. I think the only thing that
Torbjörn Andersson
2003-11-18
Removed unused file.
Torbjörn Andersson
2003-11-18
The readFile() function was only used once, for creating the debugger start
Torbjörn Andersson
2003-11-16
fix compilation on big endian systems
Max Horn
2003-11-16
More cleanup. I've eliminated all the temporary global variables I've added
Torbjörn Andersson
2003-11-15
Mostly cleanup. Also prevented what would probably have been an infinite
Torbjörn Andersson
2003-11-14
cleanup
Torbjörn Andersson
2003-11-13
Re-enabled the CD swapping code, after rewriting it a bit.
Torbjörn Andersson
2003-11-12
cleanup
Torbjörn Andersson
2003-11-11
Slight refinement to the last patch. There are four different possibilities
Torbjörn Andersson
2003-11-11
Extended the "res" debugger command to print information about where the
Torbjörn Andersson
2003-11-11
Removed SVM_timeGetTime(). We may as well call get_msecs() directly.
Torbjörn Andersson
2003-11-11
Removed redundant header files.
Torbjörn Andersson
2003-11-11
Moved low-level keyboard and mouse handling to a new Input class, and
Torbjörn Andersson
2003-11-10
The script engine frequently needs to pass pointers to various structures
Torbjörn Andersson
2003-11-10
cut down on unnecessary GameDetector references
Max Horn
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-08
This one can go as well
Torbjörn Andersson
2003-11-08
Removed some now redundant header files.
Torbjörn Andersson
2003-11-08
Moved more stuff into classes, changed some static allocation to dynamic,
Torbjörn Andersson
2003-11-07
missed one
Jonathan Gray
2003-11-07
spelling fixes
Jonathan Gray
2003-11-05
setup opcode table *before* using it to avoid crashes :-)
Max Horn
2003-11-04
Create g_logic dynamically. More moving of stuff into classes.
Torbjörn Andersson
2003-11-04
More moving of stuff into classes.
Torbjörn Andersson
2003-11-03
fix compile error
Max Horn
2003-11-03
The resource and memory managers are now created dynamically.
Torbjörn Andersson
2003-11-02
fixed warning
Paweł Kołodziejski
2003-11-02
Even more stuff moving into Sword2Engine. I'm tempted to make a new class
Torbjörn Andersson
2003-11-02
Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I
Torbjörn Andersson
2003-11-02
More moving of stuff into classes. I had to make a few changes/cleanups to
Torbjörn Andersson
2003-11-02
fixed warnings
Paweł Kołodziejski
2003-11-02
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...
Max Horn
2003-11-01
Instead of having a function that reverses the panning table, we now have a
Torbjörn Andersson
2003-11-01
Create the gui object dynamically
Torbjörn Andersson
2003-11-01
More moving of stuff into classes
Torbjörn Andersson
2003-11-01
cleanup of game detector functions
Max Horn
2003-10-31
Save the config file when options are changed.
Torbjörn Andersson
2003-10-29
Use the ScummVM config manager instead of a separate BS2-specific config
Torbjörn Andersson
2003-10-28
bs2 -> sword2
Max Horn
2003-10-28
cleanup: removed version/id from GameSettings
Max Horn
2003-10-28
If we fail to read the game settings, use sensible defaults.
Torbjörn Andersson
2003-10-26
factor out common debugger code
Max Horn
2003-10-26
cleanup
Max Horn
2003-10-26
Enable the debug console. Actually, what I've done is to adapt the debug
Torbjörn Andersson
2003-10-23
Corrected/clarified some debug messages/comments
Torbjörn Andersson
2003-10-22
Moved a few remaining pieces of the script interpreter into the Logic class
Torbjörn Andersson
2003-10-21
Moved some more stuff into the Logic class.
Torbjörn Andersson
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