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author | Max Horn | 2003-11-16 23:35:00 +0000 |
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committer | Max Horn | 2003-11-16 23:35:00 +0000 |
commit | b5d3add003b8aa8abac1a9a3c1c06dd8690d3195 (patch) | |
tree | 3a93c46e1b47de38d968f1202213cd7031a8e606 /sword2 | |
parent | 20672bd904a364860b6cdc172569ea2e8b0b88a6 (diff) | |
download | scummvm-rg350-b5d3add003b8aa8abac1a9a3c1c06dd8690d3195.tar.gz scummvm-rg350-b5d3add003b8aa8abac1a9a3c1c06dd8690d3195.tar.bz2 scummvm-rg350-b5d3add003b8aa8abac1a9a3c1c06dd8690d3195.zip |
fix compilation on big endian systems
svn-id: r11318
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/save_rest.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 57ca7fcd32..218ed27d9e 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -42,10 +42,10 @@ namespace Sword2 { // Quick macro to make swapping in-place easier to write #define SWAP32(x) x = SWAP_BYTES_32(x) -static void convertHeaderEndian(Sword2Engine::_savegameHeader &header) { +static void convertHeaderEndian(Sword2Engine::SaveGameHeader &header) { int i; - // _savegameHeader + // SaveGameHeader SWAP32(header.checksum); SWAP32(header.varLength); SWAP32(header.screenId); |