Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-11 | This is probably not the optimal fix, but at least ScummVM compiles again. | Torbjörn Andersson | |
svn-id: r16538 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-09 | Mark some places which probably should use loadWAVFromStream(); maybe some ↵ | Max Horn | |
of the engine maintainers can look into using it svn-id: r16503 | |||
2005-01-06 | Fixed typo (in comment) | Torbjörn Andersson | |
svn-id: r16441 | |||
2005-01-04 | Applied patch #1088948, with minor modifications | Torbjörn Andersson | |
svn-id: r16421 | |||
2005-01-01 | Updated copyright year. | Torbjörn Andersson | |
svn-id: r16397 | |||
2004-12-27 | Use the mixer to handle sound volumes | Max Horn | |
svn-id: r16349 | |||
2004-12-27 | Reducing header dependencies a bit | Max Horn | |
svn-id: r16347 | |||
2004-12-27 | Don't use pointers to int. We don't know what size an "int" is. | Torbjörn Andersson | |
Also, failing the script checksum test is no longer a fatal error. There has been a report that could mean there is a German version with incorrect checksums. Whether or not this change will make it playable is an entirely different matter, of course. svn-id: r16341 | |||
2004-12-27 | Fix volume regression my previous checkin caused | Max Horn | |
svn-id: r16337 | |||
2004-12-27 | Use the same volume ranges as most of the rest of ScummVM (i.e. 0-255) | Max Horn | |
svn-id: r16333 | |||
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵ | Max Horn | |
SFX and music; volume is now controlled based on the sound type svn-id: r16330 | |||
2004-12-21 | Added Russian narration message. | Eugene Sandulenko | |
svn-id: r16227 | |||
2004-12-11 | Fix dumb CE compiler | Nicolas Bacca | |
svn-id: r16026 | |||
2004-12-09 | Pass subdirectories to gamedetector functions | Robert Göffringmann | |
svn-id: r16002 | |||
2004-12-05 | Clean up OSystem::Event | Max Horn | |
svn-id: r15990 | |||
2004-11-29 | Fix music volume | Eugene Sandulenko | |
svn-id: r15960 | |||
2004-11-28 | Changed parameter order of SoundMixer::playInputStream to match that of playRaw | Max Horn | |
svn-id: r15950 | |||
2004-11-27 | Make use of our String class instead of juggling with char pointers; added ↵ | Max Horn | |
File::exists method svn-id: r15913 | |||
2004-11-27 | AudioStream::read() has been removed quite some time ago, now making sure ↵ | Max Horn | |
that change is reflected everywhere svn-id: r15911 | |||
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the ↵ | Max Horn | |
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901 | |||
2004-11-26 | Spelling | Max Horn | |
svn-id: r15890 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ↵ | Max Horn | |
objections) svn-id: r15849 | |||
2004-11-19 | added walkthrough | Paweł Kołodziejski | |
svn-id: r15835 | |||
2004-11-16 | Cleanup | Torbjörn Andersson | |
svn-id: r15826 | |||
2004-11-15 | I think this is the kind of constructor/go changes _sev was talking about | Torbjörn Andersson | |
in his mail to scummvm-devel. (Though "a discussed a while ago change" sounds like sort of thing Robert Jordan writes whenever there is danger of anything actually happening in any of his more recent books. Tantalizing, yet non-informative. ;-) It's still rather messy. I'll look into cleaning it up later. svn-id: r15818 | |||
2004-11-14 | Cleanup | Torbjörn Andersson | |
svn-id: r15810 | |||
2004-11-11 | Fixed comment typo. It's the pyramid bug that's dreaded, not the pyramid | Torbjörn Andersson | |
itself. :-) svn-id: r15789 | |||
2004-10-30 | Doxygen fixes | Max Horn | |
svn-id: r15701 | |||
2004-10-19 | Use the same REDUCE_MEMORY_USAGE trick here as in scumm/intern.h | Torbjörn Andersson | |
svn-id: r15612 | |||
2004-10-19 | Cleanup of the credits code. Use the new gets() function. | Torbjörn Andersson | |
svn-id: r15609 | |||
2004-10-17 | Doxygen fix | Max Horn | |
svn-id: r15594 | |||
2004-10-12 | Migration to the newer form of setupPremix(). | Torbjörn Andersson | |
svn-id: r15532 | |||
2004-10-12 | Cleanup | Torbjörn Andersson | |
svn-id: r15526 | |||
2004-10-08 | Prevent double slash in path | Chris Apers | |
svn-id: r15473 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-26 | Removed obsolete comment about floating/locked memory. | Torbjörn Andersson | |
svn-id: r15297 | |||
2004-09-25 | Fix doxygen warnings | Max Horn | |
svn-id: r15277 | |||
2004-09-19 | Removed obsolete comment. | Torbjörn Andersson | |
svn-id: r15193 | |||
2004-09-12 | As an experiment, expire SCREEN_FILE resources faster than other resources. | Torbjörn Andersson | |
They're generally the largest resources in the cache by far (though some ANIMATION_FILE resources are about as big). I still don't know how much benefit there is to resource caching, but some of it is definitely needed, or the game won't work properly. Oh well, as long as no one complains about the extra memory usage... svn-id: r15079 | |||
2004-09-12 | Made the output from the "mem" debugger command a bit more informative, and | Torbjörn Andersson | |
sorted it to output the biggest memory blocks first. svn-id: r15078 | |||
2004-09-08 | Fixed evil regression #2. Restarting the game, or using the "start" debug | Torbjörn Andersson | |
command, would close the global script variables and player object resources, without reopening them again. This made them fair game for the resource expiration mechanism. The player object is probably referenced often enough to stay alive, but the variables died on me pretty quickly, causing ScummVM to crash. I've also added a "reslist" debug command to make this sort of things easier to spot. By default it only lists resources with refCount > 0. Use "reslist 0" to see all the cached resources as well. svn-id: r14958 | |||
2004-09-07 | Fixed debug output. | Torbjörn Andersson | |
svn-id: r14951 | |||
2004-09-07 | Much like an early civilization with no concept of the number zero, the | Torbjörn Andersson | |
new memory manager didn't have the concept of the NULL pointer. Now it does. If ScummVM ever crashed for you when using the phone early in the game, this patch hopefully fixes that bug. (If it didn't crash for you, memory block zero was still allocated, so 0 still decoded to a valid pointer.) svn-id: r14937 | |||
2004-09-04 | Fix compile | Travis Howell | |
svn-id: r14898 | |||
2004-09-04 | Rewrote the code that loads credits.clu into memory. The new code is | Torbjörn Andersson | |
perhaps less clever than the old one I wrote, but should be much easier to read. Besides, the old code had a small memory leak in it. svn-id: r14897 | |||
2004-09-04 | Fixed a glitch in the music fade-out code. | Torbjörn Andersson | |
svn-id: r14888 | |||
2004-09-04 | Added support for compressed music. I'm sure there are some glitches still | Torbjörn Andersson | |
to fix, but it should work well enough for now. In this rewrite of the music code, I removed the "save/restore music state" function, since it just complicated things for a very small gain. It wasn't in the original engine, and I added it just for the credits, so that the previously playing music could be resumed afterwards. I might re-add it later, but probably not. svn-id: r14887 |