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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef CLOUD_CLOUDCONFIGHELPER_H
#define CLOUD_CLOUDCONFIGHELPER_H

#include "common/singleton.h"
#include "common/str.h"

namespace Cloud {

/**
 * Convenience wrapper around ConfMan for the cloud backend.
 */
class CloudConfigHelper : public Common::Singleton<CloudConfigHelper> {
public:
	bool hasKey(const Common::String &key) const;
	void removeKey(const Common::String &key);
	const Common::String &get(const Common::String &key) const;
	int getInt(const Common::String &key) const;
	void set(const Common::String &key, const Common::String &value);
	void flushToDisk();
};

/** Shortcut for accessing the cloud configuration helper. */
#define CloudConfig		Cloud::CloudConfigHelper::instance()

} // End of namespace Cloud

#endif