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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef AMIGAOS_FILESYSTEM_H
#define AMIGAOS_FILESYSTEM_H
#ifdef __USE_INLINE__
#undef __USE_INLINE__
#endif
#include <proto/exec.h>
#include <proto/dos.h>
#include <stdio.h>
#ifndef USE_NEWLIB
#include <strings.h>
#endif
#include "backends/fs/abstract-fs.h"
/**
* Implementation of the ScummVM file system API.
*
* Parts of this class are documented in the base interface class, AbstractFSNode.
*/
class AmigaOSFilesystemNode : public AbstractFSNode {
protected:
/**
* The main file lock.
* If this is NULL but _bIsValid is true, then this Node references
* the virtual filesystem root.
*/
BPTR _pFileLock;
Common::String _sDisplayName;
Common::String _sPath;
bool _bIsDirectory;
bool _bIsValid;
uint32 _nProt;
/**
* Creates a list with all the volumes present in the root node.
*/
virtual AbstractFSList listVolumes() const;
public:
/**
* Creates an AmigaOSFilesystemNode with the root node as path.
*/
AmigaOSFilesystemNode();
/**
* Creates an AmigaOSFilesystemNode for a given path.
*
* @param path Common::String with the path the new node should point to.
*/
AmigaOSFilesystemNode(const Common::String &p);
/**
* Creates an AmigaOSFilesystemNode given its lock and display name
*
* @param pLock BPTR to the lock.
* @param pDisplayName name to be used for display, in case not supplied the FilePart() of the filename will be used.
*
* @note This shouldn't even be public as it's only internally, at best it should have been protected if not private
*/
AmigaOSFilesystemNode(BPTR pLock, const char *pDisplayName = 0);
/**
* Copy constructor.
*
* @note Needed because it duplicates the file lock
*/
AmigaOSFilesystemNode(const AmigaOSFilesystemNode &node);
/**
* Destructor.
*/
virtual ~AmigaOSFilesystemNode();
virtual bool exists() const;
virtual Common::String getDisplayName() const { return _sDisplayName; }
virtual Common::String getName() const { return _sDisplayName; }
virtual Common::String getPath() const { return _sPath; }
virtual bool isDirectory() const { return _bIsDirectory; }
virtual bool isReadable() const;
virtual bool isWritable() const;
virtual AbstractFSNode *getChild(const Common::String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
virtual AbstractFSNode *getParent() const;
virtual Common::SeekableReadStream *createReadStream();
virtual Common::WriteStream *createWriteStream();
};
#endif
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