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#include "backends/fs/abstract-fs-factory.h"
/*
* All the following includes choose, at compile time, which specific backend will be used
* during the execution of the ScummVM.
*
* It has to be done this way because not all the necessary libraries will be available in
* all build environments. Additionally, this results in smaller binaries.
*/
#if defined(__amigaos4__)
#include "backends/fs/amigaos4/amigaos4-fs-factory.cpp"
#endif
#if defined(__DC__)
#include "backends/fs/dc/ronincd-fs-factory.cpp"
#endif
#if defined(__DS__)
#include "backends/fs/ds/ds-fs-factory.cpp"
#endif
#if defined(__GP32__)
#include "backends/fs/gp32/gp32-fs-factory.cpp"
#endif
#if defined(__MORPHOS__)
#include "backends/fs/morphos/abox-fs-factory.cpp"
#endif
#if defined(PALMOS_MODE)
#include "backends/fs/palmos/palmos-fs-factory.cpp"
#endif
#if defined(__PLAYSTATION2__)
#include "backends/fs/ps2/ps2-fs-factory.cpp"
#endif
#if defined(__PSP__)
#include "backends/fs/psp/psp-fs-factory.cpp"
#endif
#if defined(__SYMBIAN32__)
#include "backends/fs/symbian/symbian-fs-factory.cpp"
#endif
#if defined(UNIX)
#include "backends/fs/posix/posix-fs-factory.cpp"
#endif
#if defined(WIN32)
#include "backends/fs/windows/windows-fs-factory.cpp"
#endif
/**
* Creates concrete FilesystemFactory objects depending on the current architecture.
*/
class FilesystemFactoryMaker {
public:
/**
* Returns the correct concrete factory depending on the current build architecture.
*/
static AbstractFilesystemFactory *makeFactory();
protected:
FilesystemFactoryMaker() {}; // avoid instances of this class
};
AbstractFilesystemFactory *FilesystemFactoryMaker::makeFactory(){
#if defined(__amigaos4__)
return &AmigaOSFilesystemFactory::instance();
#endif
#if defined(__DC__)
return &RoninCDFilesystemFactory::instance();
#endif
#if defined(__DS__)
return &DSFilesystemFactory::instance();
#endif
#if defined(__GP32__)
return &GP32FilesystemFactory::instance();
#endif
#if defined(__MORPHOS__)
return &ABoxFilesystemFactory::instance();
#endif
#if defined(PALMOS_MODE)
return &PalmOSFilesystemFactory::instance();
#endif
#if defined(__PLAYSTATION2__)
return &Ps2FilesystemFactory::instance();
#endif
#if defined(__PSP__)
return &PSPFilesystemFactory::instance();
#endif
#if defined(__SYMBIAN32__)
return &SymbianFilesystemFactory::instance();
#endif
#if defined(UNIX)
return &POSIXFilesystemFactory::instance();
#endif
#if defined(WIN32)
return &WindowsFilesystemFactory::instance();
#endif
}
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