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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef _TOUCHKEYBOARD_H_
#define _TOUCHKEYBOARD_H_
#include "osystem_ds.h"
namespace DS {
static const int NUM_WORDS = 12;
static const int KEYBOARD_DATA_SIZE = 4736 * 2;
void createKeyEvent(int keyNum, Common::Event& event);
void drawKeyboard(int tileBase, int mapBase, u16* saveSpace);
void restoreVRAM(int tileBase, int mapBase, u16* saveSpace);
void addKeyboardEvents();
bool getKeyboardClosed();
void addAutoComplete(const char* word);
void clearAutoComplete();
void setCharactersEntered(int count);
void releaseAllKeys();
}
#endif
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