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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_SDL_SUBSYS_MUTEX_H
#define BACKENDS_SDL_SUBSYS_MUTEX_H
#include "backends/base-subsys-mutex.h"
#if defined(__SYMBIAN32__)
#include <esdl\SDL.h>
#else
#include <SDL.h>
#endif
class SdlSubSys_Mutex : public BaseSubSys_Mutex {
public:
SdlSubSys_Mutex();
~SdlSubSys_Mutex();
virtual void mutexInit();
virtual void mutexDone();
bool hasFeature(Feature f);
void setFeatureState(Feature f, bool enable);
bool getFeatureState(Feature f);
// Mutex handling
MutexRef createMutex();
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
protected:
bool _inited;
/**
* Mutex which prevents multiple threads from interfering with each other
* when accessing the screen.
*/
MutexRef _graphicsMutex;
};
#endif
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