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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_SDL_SUBSYS_TIMER_H
#define BACKENDS_SDL_SUBSYS_TIMER_H
#include "backends/base-subsys-timer.h"
#if defined(__SYMBIAN32__)
#include <esdl\SDL.h>
#else
#include <SDL.h>
#endif
class SdlSubSys_Timer : public BaseSubSys_Timer {
public:
SdlSubSys_Timer();
~SdlSubSys_Timer();
virtual void timerInit();
virtual void timerDone();
bool hasFeature(Feature f);
void setFeatureState(Feature f, bool enable);
bool getFeatureState(Feature f);
// Get the number of milliseconds since the program was started.
uint32 getMillis();
// Delay for a specified amount of milliseconds
void delayMillis(uint msecs);
virtual void getTimeAndDate(TimeDate &t) const;
virtual Common::TimerManager *getTimerManager();
protected:
bool _inited;
SDL_TimerID _timerID;
Common::TimerManager *_timer;
};
#endif
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