aboutsummaryrefslogtreecommitdiff
path: root/backends/psp/README.PSP
blob: 5991bb7a70355524b7d7f126e707902292b7c8da (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
ScummVM-PSP 0.8.0CVS README 
===========================

Installation
============
 - Copy the relevant game datafiles to your memory stick (location
   doesn't matter).
 - Install ScummVM like any other homebrew
 - Run ScummVM and use the launcher to add games and run them


Controls
========

Left trigger 		- ESC
Right trigger 		- Enter 
Analog 			- Mouse movement
Directionals		- Mouse movement
Analog + triangle	- Fine control mouse
Cross 			- Mouse button 1
Circle			- Mouse button 2
Square			- '.' (skip dialogue in some games)
Select			- Show/Hide Virtual Keyboard
Start			- F5

Notes
=====

- While it's possible to compress certain game resources to reduce their size,
  this can (and usually will) cause games (especially animation) to be choppy
  sometimes, as it ofcourse needs extra CPU power to decode these files.
  As such, it is recommended to play games in their original, uncompressed,
  form whenever possible.


Frequently Asked Question
=========================

Q:  What do I need to run the games?
A:  A 1.00 or 1.50 firmware PSP and the necessary datafiles for the game you
    want to play and obviously this ScummVM port.

Q:  Can I run this on my 1.52/1.52/2.00 firmware PSP?
A:  No, you can't as of yet.

Q:  My Monkey Island 1 doesn't have any music, what gives?
A:  If your version of Monkey Island came on a CD then it has the music
    as CD Audio tracks. You need to rip those to MP3/Ogg and copy them
    to the same directory as the game datafiles for music to work.

Q:  Game X crashes, or feature Y doesn't work. Can you fix this?
A:  Possibly.  
    Because of the large amount of games ScummVM supports we obviously haven't
    played them all start-to-finish on the PSP, so it's very possible there
    are bugs or issues that we're not aware of.
    When you encounter such a bug, please use the "Bug Tracker" you find linked
    on the ScummVM website, and mention all relevant info (i.e. that you're
    using the PSP version, which ScummVM version it is, which build date it has,
    a detailed description of the problem, and if at all possible a nearby
    savegame), this will make it much easier for us to reproduce
    (and hopefully fix) the problem.


Building the source code
========================
To build ScummVM for PSP you need:

- PSP toolchain	(svn co svn://svn.pspdev.org/psp/trunk/toolchain)
- PSPSDK 	(svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
- SDL		(svn co svn://svn.pspdev.org/psp/trunk/SDL)
- zlib		(svn co svn://svn.pspdev.org/psp/trunk/zlib)
- libmad	(svn co svn://svn.pspdev.org/psp/trunk/libmad)
- libTremor	(svn co svn://svn.pspdev.org/psp/trunk/libTremor)
- libmpeg2  	(http://libmpeg2.sf.net)

When you've installed these libraries, type "make" to build scummvm-psp.elf

You can control most of the build process (engines and libraries used) from
the Makefile.

Port Authors
============

Joost Peters   (joostp@scummvm.org)
Paolo Costabel (paoloc@pacbell.net)
Thomas Mayer   (tommybear@internode.on.net)