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author | Joost Peters | 2005-08-16 17:15:37 +0000 |
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committer | Joost Peters | 2005-08-16 17:15:37 +0000 |
commit | bc394b6ea3468b5d84294f1dfc9ad23e87333281 (patch) | |
tree | 0ca64021186b44889c8b5251da2aa4616b008acd /backends/psp/README.PSP | |
parent | 8cbdf0e6295fd31b2a355fdb4c7bdc84176c1b48 (diff) | |
download | scummvm-rg350-bc394b6ea3468b5d84294f1dfc9ad23e87333281.tar.gz scummvm-rg350-bc394b6ea3468b5d84294f1dfc9ad23e87333281.tar.bz2 scummvm-rg350-bc394b6ea3468b5d84294f1dfc9ad23e87333281.zip |
Added: PSP backend
svn-id: r18696
Diffstat (limited to 'backends/psp/README.PSP')
-rw-r--r-- | backends/psp/README.PSP | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/backends/psp/README.PSP b/backends/psp/README.PSP new file mode 100644 index 0000000000..5991bb7a70 --- /dev/null +++ b/backends/psp/README.PSP @@ -0,0 +1,87 @@ +ScummVM-PSP 0.8.0CVS README +=========================== + +Installation +============ + - Copy the relevant game datafiles to your memory stick (location + doesn't matter). + - Install ScummVM like any other homebrew + - Run ScummVM and use the launcher to add games and run them + + +Controls +======== + +Left trigger - ESC +Right trigger - Enter +Analog - Mouse movement +Directionals - Mouse movement +Analog + triangle - Fine control mouse +Cross - Mouse button 1 +Circle - Mouse button 2 +Square - '.' (skip dialogue in some games) +Select - Show/Hide Virtual Keyboard +Start - F5 + +Notes +===== + +- While it's possible to compress certain game resources to reduce their size, + this can (and usually will) cause games (especially animation) to be choppy + sometimes, as it ofcourse needs extra CPU power to decode these files. + As such, it is recommended to play games in their original, uncompressed, + form whenever possible. + + +Frequently Asked Question +========================= + +Q: What do I need to run the games? +A: A 1.00 or 1.50 firmware PSP and the necessary datafiles for the game you + want to play and obviously this ScummVM port. + +Q: Can I run this on my 1.52/1.52/2.00 firmware PSP? +A: No, you can't as of yet. + +Q: My Monkey Island 1 doesn't have any music, what gives? +A: If your version of Monkey Island came on a CD then it has the music + as CD Audio tracks. You need to rip those to MP3/Ogg and copy them + to the same directory as the game datafiles for music to work. + +Q: Game X crashes, or feature Y doesn't work. Can you fix this? +A: Possibly. + Because of the large amount of games ScummVM supports we obviously haven't + played them all start-to-finish on the PSP, so it's very possible there + are bugs or issues that we're not aware of. + When you encounter such a bug, please use the "Bug Tracker" you find linked + on the ScummVM website, and mention all relevant info (i.e. that you're + using the PSP version, which ScummVM version it is, which build date it has, + a detailed description of the problem, and if at all possible a nearby + savegame), this will make it much easier for us to reproduce + (and hopefully fix) the problem. + + +Building the source code +======================== +To build ScummVM for PSP you need: + +- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/toolchain) +- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk) +- SDL (svn co svn://svn.pspdev.org/psp/trunk/SDL) +- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib) +- libmad (svn co svn://svn.pspdev.org/psp/trunk/libmad) +- libTremor (svn co svn://svn.pspdev.org/psp/trunk/libTremor) +- libmpeg2 (http://libmpeg2.sf.net) + +When you've installed these libraries, type "make" to build scummvm-psp.elf + +You can control most of the build process (engines and libraries used) from +the Makefile. + +Port Authors +============ + +Joost Peters (joostp@scummvm.org) +Paolo Costabel (paoloc@pacbell.net) +Thomas Mayer (tommybear@internode.on.net) + |