aboutsummaryrefslogtreecommitdiff
path: root/backends/wince/CELauncherDialog.cpp
blob: e8cbdfcd4592dcaf2766b3b6fc4aeb90535921a5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#include "stdafx.h"

#include "wince-sdl.h"

#include "CELauncherDialog.h"

#include "base/engine.h"

#include "gui/newgui.h"
#include "gui/widget.h"
#include "gui/browser.h"
#include "gui/message.h"

#include "common/config-manager.h"

using namespace GUI;
using namespace Common;

class CEAboutDialog : public Dialog {
public:
	CEAboutDialog::CEAboutDialog()
	: Dialog(10, 60, 300, 77) {
		char tempo[100];
	
		addButton((_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r');	// Close dialog - FIXME

		Common::String videoDriver("Using SDL driver ");
		SDL_VideoDriverName(tempo, sizeof(tempo));
		videoDriver += tempo;
		new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, kTextAlignCenter);
		Common::String displayInfos("Display ");
		sprintf(tempo, "%dx%d", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
		displayInfos += tempo;
		new StaticTextWidget(this, 0, 20, _w, kLineHeight, displayInfos, kTextAlignCenter);
	}
};


CELauncherDialog::CELauncherDialog(GameDetector &detector) : GUI::LauncherDialog(detector) {
}

void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
	LauncherDialog::handleCommand(sender, cmd, data);
	if (cmd == 'ABOU') {
		CEAboutDialog about;
		about.runModal();
	}
}

void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates) {
	int idx = -1;
	DetectedGame result;

	if (candidates.isEmpty())
		return;

	if (candidates.size() == 1)
		idx = 0;
	else {
			char candidateName[100];
			unsigned int i;
			for (i=path.size() - 2; i && path[i] != '\\'; i--);
			strcpy(candidateName, &path[i + 1]);
			candidateName[strlen(candidateName) - 1] = '\0';
			for (i=0; i<candidates.size(); i++) {						
				if (scumm_stricmp(candidateName, candidates[i].name) == 0) {
					idx = i;
					break;
			}
		}		
	}

	if (idx < 0)
		return;

	// FIXME : factor that
	result = candidates[idx];

	// The auto detector or the user made a choice.
	// Pick a domain name which does not yet exist (after all, we
	// are *adding* a game to the config, not replacing).
	String domain(result.name);
	if (ConfMan.hasGameDomain(domain)) {
		char suffix = 'a';
		domain += suffix;
		while (ConfMan.hasGameDomain(domain)) {
			assert(suffix < 'z');
			domain.deleteLastChar();
			suffix++;
			domain += suffix;
		}
		ConfMan.set("gameid", result.name, domain);
		ConfMan.set("description", result.description, domain);
	}
	ConfMan.set("path", path, domain);

	// Set language if specified
	if (result.language != Common::UNK_LANG)
		ConfMan.set("language", Common::getLanguageCode(result.language), domain);

	// Set platform if specified
	if (result.platform != Common::kPlatformUnknown)
		ConfMan.set("platform", Common::getPlatformCode(result.platform), domain);
}

void CELauncherDialog::automaticScanDirectory(const FilesystemNode *node) {
	// First check if we have a recognized game in the current directory
	FSList *files = node->listDir(FilesystemNode::kListFilesOnly);
	DetectedGameList candidates(PluginManager::instance().detectGames(*files));
	addCandidate(node->path(), candidates);
	// Then recurse on the subdirectories
	FSList *dirs = node->listDir(FilesystemNode::kListDirectoriesOnly);
	for (FSList::const_iterator currentDir = dirs->begin(); currentDir != dirs->end(); ++currentDir)
		automaticScanDirectory(&(*currentDir));

}

void CELauncherDialog::addGame() {
	MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No");
	if (alert.runModal() == 1 && _browser->runModal()) {
			// Clear existing domains
			ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains();
			domains.clear();
			ConfMan.flushToDisk();
			automaticScanDirectory(_browser->getResult());
			ConfMan.flushToDisk();
			updateListing();
			draw();
	}
	else
		GUILauncherDialog::addGame();
}