1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
class OSystem_X11:public OSystem {
public:
OSystem_X11();
~OSystem_X11();
void initBackend();
// Determine whether the backend supports the specified feature.
bool hasFeature(Feature f);
// En-/disable the specified feature.
void setFeatureState(Feature f, bool enable);
// Query the state of the specified feature.
bool getFeatureState(Feature f);
// Retrieve a list of all graphics modes supported by this backend.
const GraphicsMode *getSupportedGraphicsModes() const;
// Return the ID of the 'default' graphics mode.
int getDefaultGraphicsMode() const;
// Switch to the specified graphics mode.
bool setGraphicsMode(int mode);
// Determine which graphics mode is currently active.
int getGraphicsMode() const;
// Set colors of the palette
void setPalette(const byte *colors, uint start, uint num);
// Set the size of the video bitmap.
// Typically, 320x200
void initSize(uint w, uint h, int overlaySize);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
// Update the dirty areas of the screen
void updateScreen();
// Either show or hide the mouse cursor
bool showMouse(bool visible);
// Set the position of the mouse cursor
void set_mouse_pos(int x, int y);
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int cursorTargetScale = 1);
// Shaking is used in SCUMM. Set current shake position.
void setShakePos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 getMillis();
// Delay for a specified amount of milliseconds
void delayMillis(uint msecs);
// Get the next event.
// Returns true if an event was retrieved.
bool pollEvent(Event &event);
// Set function that generates samples
bool setSoundCallback(SoundProc proc, void *param);
void clearSoundCallback();
// Determine the output sample rate. Audio data provided by the sound
// callback will be played using this rate.
int getOutputSampleRate() const;
// Quit
void quit();
// Add a callback timer
void setTimerCallback(TimerProc callback, int interval);
// Mutex handling
MutexRef createMutex();
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
// Overlay handling for the new menu system
void showOverlay();
void hideOverlay();
void clearOverlay();
void grabOverlay(int16 *, int);
void copyRectToOverlay(const int16 *, int, int, int, int, int);
virtual int16 getHeight();
virtual int16 getWidth();
virtual void grabPalette(byte *colors, uint start, uint num);
// Set a window caption or any other comparable status display to the
// given value.
void setWindowCaption(const char *caption);
static OSystem *create(int gfx_mode, bool full_screen);
private:
typedef struct {
int x, y;
int w, h;
int hot_x, hot_y;
} MouseState;
typedef struct {
int x, y, w, h;
} DirtyRect;
enum {
MAX_NUMBER_OF_DIRTY_RECTS = 32
};
void create_empty_cursor();
void draw_mouse(DirtyRect *dout);
void undraw_mouse();
void updateScreen_helper(const DirtyRect *d, DirtyRect *dout);
void blit_convert(const DirtyRect *d, uint8 *dst, int pitch);
void blit(const DirtyRect *d, uint16 *dst, int pitch);
uint8 *_local_fb;
uint16 *_local_fb_overlay;
bool _overlay_visible;
int _window_width, _window_height;
int _fb_width, _fb_height;
int _scumm_x, _scumm_y;
uint16 *_palette16;
uint32 *_palette32;
bool _palette_changed;
Display *_display;
int _screen, _depth;
uint8 _bytesPerPixel;
Window _window;
GC _black_gc;
XImage *_image;
pthread_t _sound_thread;
struct timeval _start_time;
int _fake_right_mouse;
int _report_presses;
int _current_shake_pos;
int _new_shake_pos;
DirtyRect _ds[MAX_NUMBER_OF_DIRTY_RECTS];
int _num_of_dirty_rects;
MouseState _oldMouseState, _curMouseState;
byte *_ms_buf;
bool _mouse_visible;
bool _mouse_state_changed;
byte _mouseKeycolor;
uint32 _timer_duration, _timer_next_expiry;
bool _timer_active;
int (*_timer_callback) (int);
};
typedef struct {
OSystem::SoundProc sound_proc;
void *param;
} THREAD_PARAM;
|