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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001-2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $Header$
 *
 */

#ifndef GAMEDETECTOR_H
#define GAMEDETECTOR_H

#include "common/str.h"

class Engine;
class GameDetector;
class OSystem;
class Plugin;
namespace Audio {
	class Mixer;
}

/** Global (shared) game feature flags. */
enum {
//	GF_HAS_SPEECH = 1 << 28,
//	GF_HAS_SUBTITLES = 1 << 29,
	GF_DEFAULT_TO_1X_SCALER = 1 << 30
};

struct GameSettings {
	const char *gameid;
	const char *description;
	uint32 features;
};

class GameDetector {
	typedef Common::String String;

public:
	GameDetector();

	void parseCommandLine(int argc, char **argv);
	bool detectMain();

	String _targetName;
	GameSettings _game;	// TODO: Eventually get rid of this?!
	const Plugin *_plugin;

	bool _dumpScripts;

	bool _force1xOverlay;

	void setTarget(const String &name);

public:
	Engine *createEngine(OSystem *system);

	static Audio::Mixer *createMixer();

	static GameSettings findGame(const String &gameName, const Plugin **plugin = NULL);

protected:
	bool detectGame(void);
};

#endif