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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GAMEDETECTOR_H
#define GAMEDETECTOR_H
#include "common/str.h"
class Engine;
class GameDetector;
class OSystem;
class Plugin;
namespace Audio {
class Mixer;
}
struct GameSettings {
const char *gameid;
const char *description; // TODO: Rename this to "title" or so
};
/**
* This template function allows to easily convert structs that mimic GameSettings
* to a GameSettings instance.
*
* Normally, one would just subclass GameSettings to get this effect much easier.
* However, subclassing a struct turns it into a non-POD type. One of the
* consequences is that you can't have inline intialized arrays of that type.
* But we heavily rely on those, hence we can't subclass GameSettings...
*/
template <class T>
GameSettings toGameSettings(const T &g) {
GameSettings dummy = { g.gameid, g.description };
return dummy;
}
class GameDetector {
typedef Common::String String;
public:
GameDetector();
void parseCommandLine(int argc, char **argv);
bool detectMain();
String _targetName;
GameSettings _game; // TODO: Eventually get rid of this?!
const Plugin *_plugin;
bool _dumpScripts;
bool _force1xOverlay;
void setTarget(const String &name);
public:
Engine *createEngine(OSystem *system);
static Audio::Mixer *createMixer();
static GameSettings findGame(const String &gameName, const Plugin **plugin = NULL);
protected:
bool detectGame(void);
};
#endif
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