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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef GAMEDETECTOR_H
#define GAMEDETECTOR_H
#include "common/str.h"
class Engine;
class GameDetector;
class MidiDriver;
class OSystem;
class SoundMixer;
class Plugin;
/** Default sound/music volumes.
* @todo move this to a better place.
*/
enum {
kDefaultMasterVolume = 192,
kDefaultSFXVolume = 192,
kDefaultMusicVolume = 192
};
/** Global (shared) game feature flags. */
enum {
GF_DEFAULT_TO_1X_SCALER = 1 << 31
};
/**
* List of language ids.
* @note The order and mappings of the values 0..8 are *required* to stay the
* way they are now, as scripts in COMI rely on them. So don't touch them.
*/
enum Language {
UNK_LANG = -1, // Use default language (i.e. none specified)
EN_USA = 0,
DE_DEU = 1,
FR_FRA = 2,
IT_ITA = 3,
PT_BRA = 4,
ES_ESP = 5,
JA_JPN = 6,
ZH_TWN = 7,
KO_KOR = 8,
SE_SWE = 9,
EN_GRB = 10,
HB_HEB = 20
};
enum Platform {
kPlatformUnknown = -1,
kPlatformPC = 0,
kPlatformAmiga = 1,
kPlatformAtariST = 2,
kPlatformMacintosh = 3
};
enum MidiDriverType {
MDT_NONE = 0,
MDT_PCSPK = 1, // MD_PCSPK and MD_PCJR
MDT_ADLIB = 2, // MD_ADLIB
MDT_TOWNS = 4, // MD_TOWNS
MDT_NATIVE = 8, // Everything else
MDT_PREFER_NATIVE = 16
};
struct GameSettings {
const char *gameName;
const char *description;
byte id, version;
int midi; // MidiDriverType values
uint32 features;
const char *detectname;
};
class GameDetector {
typedef Common::String String;
public:
GameDetector();
void parseCommandLine(int argc, char **argv);
bool detectMain();
String _targetName;
GameSettings _game;
const Plugin *_plugin;
bool _dumpScripts;
bool _saveconfig;
int _midi_driver;
public:
OSystem *createSystem();
Engine *createEngine(OSystem *system);
SoundMixer *createMixer();
MidiDriver *createMidi();
int getMidiDriverType(); // FIXME: Try to get rid of this, only Sky frontend uses it
void setTarget(const String &name);
static int parseGraphicsMode(const String &s); // Used in main()
static int parseMusicDriver(const String &s);
static Language parseLanguage(const String &s);
static Platform parsePlatform(const String &s);
const GameSettings *findGame(const String &gameName, const Plugin **plugin = NULL) const;
protected:
bool detectGame(void);
void list_games();
};
#endif
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