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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef GAMEDETECTOR_H
#define GAMEDETECTOR_H
#include "common/str.h"
#include "common/scaler.h"
class Engine;
class GameDetector;
class MidiDriver;
class OSystem;
class SoundMixer;
class Plugin;
/** Global (shared) game feature flags. */
enum {
// GF_HAS_SPEECH = 1 << 29,
// GF_HAS_SUBTITLES = 1 << 30,
GF_DEFAULT_TO_1X_SCALER = 1 << 31
};
enum MidiDriverType {
MDT_NONE = 0,
MDT_PCSPK = 1, // MD_PCSPK and MD_PCJR
MDT_ADLIB = 2, // MD_ADLIB
MDT_TOWNS = 4, // MD_TOWNS
MDT_NATIVE = 8, // Everything else
MDT_PREFER_NATIVE = 16
};
struct GameSettings {
const char *name;
const char *description;
uint32 features;
};
struct GraphicsMode {
const char *name;
const char *description;
int id;
};
/**
* List of graphic 'modes' we potentially support. Potentially because not all
* backends actually support all the filters listed here. At this point only
* the SDL backend supports all (except for the PalmOS ones of course).
* @todo Remove this explicit list of graphic modes and rather extend the
* OSystem API to allow querying a backend for the modes it supports.
*/
static const struct GraphicsMode gfx_modes[] = {
{"normal", "Normal (no scaling)", GFX_NORMAL},
{"1x", "Normal (no scaling)", GFX_NORMAL},
#ifndef __PALM_OS__ // reduce contant data size
{"2x", "2x", GFX_DOUBLESIZE},
{"3x", "3x", GFX_TRIPLESIZE},
{"2xsai", "2xSAI", GFX_2XSAI},
{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
{"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
{"hq2x", "HQ2x", GFX_HQ2X},
{"hq3x", "HQ3x", GFX_HQ3X},
{"tv2x", "TV2x", GFX_TV2X},
{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
#else
{"flipping", "Page Flipping", GFX_FLIPPING},
{"buffered", "Buffered", GFX_BUFFERED},
{"wide", "Wide (HiRes+ only)", GFX_WIDE},
#endif
{0, 0, 0}
};
class GameDetector {
typedef Common::String String;
public:
GameDetector();
void parseCommandLine(int argc, char **argv);
bool detectMain();
String _targetName;
GameSettings _game; // TODO: Eventually get rid of this?!
const Plugin *_plugin;
bool _dumpScripts;
public:
void setTarget(const String &name);
Engine *createEngine(OSystem *system);
static SoundMixer *createMixer();
static MidiDriver *createMidi(int midiDriver);
static int parseGraphicsMode(const String &s); // Used in main()
static int detectMusicDriver(int midiFlags);
static GameSettings findGame(const String &gameName, const Plugin **plugin = NULL);
protected:
bool detectGame(void);
};
#endif
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