aboutsummaryrefslogtreecommitdiff
path: root/base/main.cpp
blob: 66ff4579366bbafc8010d3b3398bf50c2e400bdf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*! \mainpage %ScummVM Source Reference
 *
 * These pages contains a cross referenced documentation for the %ScummVM source code,
 * generated with Doxygen (http://www.doxygen.org) directly from the source.
 * Currently not much is actually properly documented, but at least you can get an overview
 * of almost all the classes, methods and variables, and how they interact.
 */

// FIXME: Avoid using printf
#define FORBIDDEN_SYMBOL_EXCEPTION_printf

#include "engines/engine.h"
#include "engines/metaengine.h"
#include "base/commandLine.h"
#include "base/plugins.h"
#include "base/version.h"

#include "common/archive.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h" /* for debug manager */
#include "common/events.h"
#include "gui/EventRecorder.h"
#include "common/fs.h"
#ifdef ENABLE_EVENTRECORDER
#include "common/recorderfile.h"
#endif
#include "common/system.h"
#include "common/textconsole.h"
#include "common/tokenizer.h"
#include "common/translation.h"
#include "common/text-to-speech.h"
#include "common/osd_message_queue.h"

#include "gui/gui-manager.h"
#include "gui/error.h"

#include "audio/mididrv.h"
#include "audio/musicplugin.h"  /* for music manager */

#include "graphics/cursorman.h"
#include "graphics/fontman.h"
#include "graphics/yuv_to_rgb.h"
#ifdef USE_FREETYPE2
#include "graphics/fonts/ttf.h"
#endif

#include "backends/keymapper/keymapper.h"
#ifdef USE_CLOUD
#ifdef USE_LIBCURL
#include "backends/cloud/cloudmanager.h"
#include "backends/networking/curl/connectionmanager.h"
#endif
#ifdef USE_SDL_NET
#include "backends/networking/sdl_net/localwebserver.h"
#endif
#endif

#if defined(__DC__)
#include "backends/platform/dc/DCLauncherDialog.h"
#else
#include "gui/launcher.h"
#endif

#ifdef USE_UPDATES
#include "gui/updates-dialog.h"
#endif

static bool launcherDialog() {

	// Discard any command line options. Those that affect the graphics
	// mode and the others (like bootparam etc.) should not
	// blindly be passed to the first game launched from the launcher.
	ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear();

#if defined(__DC__)
	DCLauncherDialog dlg;
#else
	GUI::LauncherDialog dlg;
#endif
	return (dlg.runModal() != -1);
}

static const Plugin *detectPlugin() {
	// Figure out the engine ID and game ID
	Common::String engineId = ConfMan.get("engineid");
	Common::String gameId = ConfMan.get("gameid");

	// Print text saying what's going on
	printf("User picked target '%s' (engine ID '%s', game ID '%s')...\n", ConfMan.getActiveDomainName().c_str(), engineId.c_str(), gameId.c_str());

	// At this point the engine ID and game ID must be known
	if (engineId.empty()) {
		warning("The engine ID is not set for target '%s'", ConfMan.getActiveDomainName().c_str());
		return 0;
	}

	if (gameId.empty()) {
		warning("The game ID is not set for target '%s'", ConfMan.getActiveDomainName().c_str());
		return 0;
	}

	const Plugin *plugin = EngineMan.findPlugin(engineId);
	if (!plugin) {
		warning("'%s' is an invalid engine ID. Use the --list-engines command to list supported engine IDs", engineId.c_str());
		return 0;
	}

	// Query the plugin for the game descriptor
	printf("   Looking for a plugin supporting this target... %s\n", plugin->getName());
	PlainGameDescriptor game = plugin->get<MetaEngine>().findGame(gameId.c_str());
	if (!game.gameId) {
		warning("'%s' is an invalid game ID for the engine '%s'. Use the --list-games option to list supported game IDs", gameId.c_str(), engineId.c_str());
		return 0;
	}

	return plugin;
}

void saveLastLaunchedTarget(const Common::String &target) {
	if (ConfMan.hasGameDomain(target)) {
		// Set the last selected game, so the game will be highlighted next time the user
		// returns to the launcher.
		ConfMan.set("lastselectedgame", target, Common::ConfigManager::kApplicationDomain);
		ConfMan.flushToDisk();
	}
}

// TODO: specify the possible return values here
static Common::Error runGame(const Plugin *plugin, OSystem &system, const Common::String &edebuglevels) {
	// Determine the game data path, for validation and error messages
	Common::FSNode dir(ConfMan.get("path"));
	Common::Error err = Common::kNoError;
	Engine *engine = 0;

#if defined(SDL_BACKEND) && defined(USE_OPENGL) && defined(USE_RGB_COLOR)
	// HACK: We set up the requested graphics mode setting here to allow the
	// backend to switch from Surface SDL to OpenGL if necessary. This is
	// needed because otherwise the g_system->getSupportedFormats might return
	// bad values.
	g_system->beginGFXTransaction();
		g_system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
	if (g_system->endGFXTransaction() != OSystem::kTransactionSuccess) {
		warning("Switching graphics mode to '%s' failed", ConfMan.get("gfx_mode").c_str());
		return Common::kUnknownError;
	}
#endif

	// Verify that the game path refers to an actual directory
	if (!dir.exists()) {
		err = Common::kPathDoesNotExist;
	} else if (!dir.isDirectory()) {
		err = Common::kPathNotDirectory;
	}

	// Create the game engine
	if (err.getCode() == Common::kNoError) {
		const MetaEngine &metaEngine = plugin->get<MetaEngine>();
		// Set default values for all of the custom engine options
		// Apparently some engines query them in their constructor, thus we
		// need to set this up before instance creation.
		const ExtraGuiOptions engineOptions = metaEngine.getExtraGuiOptions(Common::String());
		for (uint i = 0; i < engineOptions.size(); i++) {
			ConfMan.registerDefault(engineOptions[i].configOption, engineOptions[i].defaultState);
		}

		err = metaEngine.createInstance(&system, &engine);
	}

	// Check for errors
	if (!engine || err.getCode() != Common::kNoError) {

		// Print a warning; note that scummvm_main will also
		// display an error dialog, so we don't have to do this here.
		warning("%s failed to instantiate engine: %s (target '%s', path '%s')",
			plugin->getName(),
			err.getDesc().c_str(),
			ConfMan.getActiveDomainName().c_str(),
			dir.getPath().c_str()
			);

		// If a temporary target failed to launch, remove it from the configuration manager
		// so it not visible in the launcher.
		// Temporary targets are created when starting games from the command line using the game id.
		if (ConfMan.hasKey("id_came_from_command_line")) {
			ConfMan.removeGameDomain(ConfMan.getActiveDomainName().c_str());
		}

		return err;
	}

	// Set the window caption to the game name
	Common::String caption(ConfMan.get("description"));

	if (caption.empty()) {
		QualifiedGameDescriptor game = EngineMan.findTarget(ConfMan.getActiveDomainName());
		if (!game.description.empty()) {
			caption = game.description;
		}
	}
	if (caption.empty())
		caption = ConfMan.getActiveDomainName(); // Use the domain (=target) name
	if (!caption.empty())	{
		system.setWindowCaption(caption.c_str());
	}

	//
	// Setup various paths in the SearchManager
	//

	// Add the game path to the directory search list
	engine->initializePath(dir);

	// Add extrapath (if any) to the directory search list
	if (ConfMan.hasKey("extrapath")) {
		dir = Common::FSNode(ConfMan.get("extrapath"));
		SearchMan.addDirectory(dir.getPath(), dir);
	}

	// If a second extrapath is specified on the app domain level, add that as well.
	// However, since the default hasKey() and get() check the app domain level,
	// verify that it's not already there before adding it. The search manager will
	// check for that too, so this check is mostly to avoid a warning message.
	if (ConfMan.hasKey("extrapath", Common::ConfigManager::kApplicationDomain)) {
		Common::String extraPath = ConfMan.get("extrapath", Common::ConfigManager::kApplicationDomain);
		if (!SearchMan.hasArchive(extraPath)) {
			dir = Common::FSNode(extraPath);
			SearchMan.addDirectory(dir.getPath(), dir);
		}
	}

	// On creation the engine should have set up all debug levels so we can use
	// the command line arguments here
	Common::StringTokenizer tokenizer(edebuglevels, " ,");
	while (!tokenizer.empty()) {
		Common::String token = tokenizer.nextToken();
		if (token.equalsIgnoreCase("all"))
			DebugMan.enableAllDebugChannels();
		else if (!DebugMan.enableDebugChannel(token))
			warning(_("Engine does not support debug level '%s'"), token.c_str());
	}

#ifdef USE_TRANSLATION
	Common::String previousLanguage = TransMan.getCurrentLanguage();
	if (ConfMan.hasKey("gui_use_game_language")
	    && ConfMan.getBool("gui_use_game_language")
	    && ConfMan.hasKey("language")) {
		TransMan.setLanguage(ConfMan.get("language"));
#ifdef USE_TTS
		Common::TextToSpeechManager *ttsMan;
		if ((ttsMan = g_system->getTextToSpeechManager()) != nullptr) {
			ttsMan->setLanguage(ConfMan.get("language"));
		}
#endif // USE_TTS
	}
#endif // USE_TRANSLATION

	// Initialize any game-specific keymaps
	engine->initKeymap();

	// Inform backend that the engine is about to be run
	system.engineInit();

	// Run the engine
	Common::Error result = engine->run();

	// Inform backend that the engine finished
	system.engineDone();

	// Clean up any game-specific keymaps
	engine->deinitKeymap();

	// Free up memory
	delete engine;

	// We clear all debug levels again even though the engine should do it
	DebugMan.clearAllDebugChannels();

	// Reset the file/directory mappings
	SearchMan.clear();

#ifdef USE_TRANSLATION
	TransMan.setLanguage(previousLanguage);
#ifdef USE_TTS
		Common::TextToSpeechManager *ttsMan;
		if ((ttsMan = g_system->getTextToSpeechManager()) != nullptr) {
			ttsMan->setLanguage(ConfMan.get("language"));
		}
#endif // USE_TTS
#endif // USE_TRANSLATION

	// Return result (== 0 means no error)
	return result;
}

static void setupGraphics(OSystem &system) {

	system.beginGFXTransaction();
		// Set the user specified graphics mode (if any).
		system.setGraphicsMode(ConfMan.get("gfx_mode").c_str());

		system.initSize(320, 200);

		if (ConfMan.hasKey("aspect_ratio"))
			system.setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"));
		if (ConfMan.hasKey("fullscreen"))
			system.setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));
		if (ConfMan.hasKey("filtering"))
			system.setFeatureState(OSystem::kFeatureFilteringMode, ConfMan.getBool("filtering"));
		if (ConfMan.hasKey("stretch_mode"))
			system.setStretchMode(ConfMan.get("stretch_mode").c_str());
	system.endGFXTransaction();

	// When starting up launcher for the first time, the user might have specified
	// a --gui-theme option, to allow that option to be working, we need to initialize
	// GUI here.
	// FIXME: Find a nicer way to allow --gui-theme to be working
	GUI::GuiManager::instance();

	// Set initial window caption
	system.setWindowCaption(gScummVMFullVersion);

	// Clear the main screen
	system.fillScreen(0);
}

static void setupKeymapper(OSystem &system) {
#ifdef ENABLE_KEYMAPPER
	using namespace Common;

	Keymapper *mapper = system.getEventManager()->getKeymapper();

	HardwareInputSet *inputSet = system.getHardwareInputSet();

	// Query backend for hardware keys and register them
	mapper->registerHardwareInputSet(inputSet);

	// Now create the global keymap
	Keymap *primaryGlobalKeymap = new Keymap(kGlobalKeymapName);
	Action *act;
	act = new Action(primaryGlobalKeymap, "MENU", _("Menu"));
	act->addEvent(EVENT_MAINMENU);

	act = new Action(primaryGlobalKeymap, "SKCT", _("Skip"));
	act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));

	act = new Action(primaryGlobalKeymap, "PAUS", _("Pause"));
	act->addKeyEvent(KeyState(KEYCODE_SPACE, ' ', 0));

	act = new Action(primaryGlobalKeymap, "SKLI", _("Skip line"));
	act->addKeyEvent(KeyState(KEYCODE_PERIOD, '.', 0));

#ifdef ENABLE_VKEYBD
	act = new Action(primaryGlobalKeymap, "VIRT", _("Display keyboard"));
	act->addEvent(EVENT_VIRTUAL_KEYBOARD);
#endif

	act = new Action(primaryGlobalKeymap, "REMP", _("Remap keys"));
	act->addEvent(EVENT_KEYMAPPER_REMAP);

	act = new Action(primaryGlobalKeymap, "FULS", _("Toggle fullscreen"));
	act->addKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN, KBD_ALT));

	mapper->addGlobalKeymap(primaryGlobalKeymap);
	mapper->pushKeymap(kGlobalKeymapName, true);

	// Get the platform-specific global keymap (if it exists)
	Keymap *platformGlobalKeymap = system.getGlobalKeymap();
	if (platformGlobalKeymap) {
		String platformGlobalKeymapName = platformGlobalKeymap->getName();
		mapper->addGlobalKeymap(platformGlobalKeymap);
		mapper->pushKeymap(platformGlobalKeymapName, true);
	}
#endif

}

extern "C" int scummvm_main(int argc, const char * const argv[]) {
	Common::String specialDebug;
	Common::String command;

	// Verify that the backend has been initialized (i.e. g_system has been set).
	assert(g_system);
	OSystem &system = *g_system;

	// Register config manager defaults
	Base::registerDefaults();

	// Parse the command line
	Common::StringMap settings;
	command = Base::parseCommandLine(settings, argc, argv);

	// Load the config file (possibly overridden via command line):
	if (settings.contains("config")) {
		ConfMan.loadConfigFile(settings["config"]);
		settings.erase("config");
	} else {
		ConfMan.loadDefaultConfigFile();
	}

	// Update the config file
	ConfMan.set("versioninfo", gScummVMVersion, Common::ConfigManager::kApplicationDomain);

	// Load and setup the debuglevel and the debug flags. We do this at the
	// soonest possible moment to ensure debug output starts early on, if
	// requested.
	if (settings.contains("debuglevel")) {
		gDebugLevel = (int)strtol(settings["debuglevel"].c_str(), 0, 10);
		printf("Debuglevel (from command line): %d\n", gDebugLevel);
		settings.erase("debuglevel"); // This option should not be passed to ConfMan.
	} else if (ConfMan.hasKey("debuglevel"))
		gDebugLevel = ConfMan.getInt("debuglevel");

	if (settings.contains("debugflags")) {
		specialDebug = settings["debugflags"];
		settings.erase("debugflags");
	} else if (ConfMan.hasKey("debugflags"))
		specialDebug = ConfMan.get("debugflags");

	if (settings.contains("debug-channels-only"))
		gDebugChannelsOnly = true;


	PluginManager::instance().init();
 	PluginManager::instance().loadAllPlugins(); // load plugins for cached plugin manager

	// If we received an invalid music parameter via command line we check this here.
	// We can't check this before loading the music plugins.
	// On the other hand we cannot load the plugins before we know the file paths (in case of external plugins).
	if (settings.contains("music-driver")) {
		if (MidiDriver::getMusicType(MidiDriver::getDeviceHandle(settings["music-driver"])) == MT_INVALID) {
			warning("Unrecognized music driver '%s'. Switching to default device", settings["music-driver"].c_str());
			settings["music-driver"] = "auto";
		}
	}

	// Process the remaining command line settings. Must be done after the
	// config file and the plugins have been loaded.
	Common::Error res;

	// TODO: deal with settings that require plugins to be loaded
	if (Base::processSettings(command, settings, res)) {
		if (res.getCode() != Common::kNoError)
			warning("%s", res.getDesc().c_str());
		return res.getCode();
	}

	// Init the backend. Must take place after all config data (including
	// the command line params) was read.
	system.initBackend();

	// If we received an invalid graphics mode parameter via command line
	// we check this here. We can't do it until after the backend is inited,
	// or there won't be a graphics manager to ask for the supported modes.

	if (settings.contains("gfx-mode")) {
		const OSystem::GraphicsMode *gm = g_system->getSupportedGraphicsModes();
		Common::String option = settings["gfx-mode"];
		bool isValid = false;

		while (gm->name && !isValid) {
			isValid = !scumm_stricmp(gm->name, option.c_str());
			gm++;
		}
		if (!isValid) {
			warning("Unrecognized graphics mode '%s'. Switching to default mode", option.c_str());
			settings["gfx-mode"] = "default";
		}
	}
	if (settings.contains("disable-display")) {
		ConfMan.setInt("disable-display", 1, Common::ConfigManager::kTransientDomain);
	}
	setupGraphics(system);

	// Init the different managers that are used by the engines.
	// Do it here to prevent fragmentation later
	system.getAudioCDManager();
	MusicManager::instance();
	Common::DebugManager::instance();

	// Init the event manager. As the virtual keyboard is loaded here, it must
	// take place after the backend is initiated and the screen has been setup
	system.getEventManager()->init();

#ifdef ENABLE_EVENTRECORDER
	// Directly after initializing the event manager, we will initialize our
	// event recorder.
	//
	// TODO: This is just to match the current behavior, when we further extend
	// our event recorder, we might do this at another place. Or even change
	// the whole API for that ;-).
	g_eventRec.RegisterEventSource();
#endif

	Common::OSDMessageQueue::instance().registerEventSource();

	// Now as the event manager is created, setup the keymapper
	setupKeymapper(system);

#ifdef USE_UPDATES
	if (!ConfMan.hasKey("updates_check") && g_system->getUpdateManager()) {
		GUI::UpdatesDialog dlg;
		dlg.runModal();
	}
#endif

#if defined(USE_CLOUD) && defined(USE_LIBCURL)
	CloudMan.init();
	CloudMan.syncSaves();
#endif

	// Unless a game was specified, show the launcher dialog
	if (0 == ConfMan.getActiveDomain())
		launcherDialog();

	// FIXME: We're now looping the launcher. This, of course, doesn't
	// work as well as it should. In theory everything should be destroyed
	// cleanly, so this is now enabled to encourage people to fix bits :)
	while (0 != ConfMan.getActiveDomain()) {
		saveLastLaunchedTarget(ConfMan.getActiveDomainName());

		EngineMan.upgradeTargetIfNecessary(ConfMan.getActiveDomainName());

		// Try to find a plugin which feels responsible for the specified game.
		const Plugin *plugin = detectPlugin();
		if (plugin) {
			// Unload all plugins not needed for this game,
			// to save memory
			PluginManager::instance().unloadPluginsExcept(PLUGIN_TYPE_ENGINE, plugin);

#ifdef ENABLE_EVENTRECORDER
			Common::String recordMode = ConfMan.get("record_mode");
			Common::String recordFileName = ConfMan.get("record_file_name");

			if (recordMode == "record") {
				g_eventRec.init(g_eventRec.generateRecordFileName(ConfMan.getActiveDomainName()), GUI::EventRecorder::kRecorderRecord);
			} else if (recordMode == "playback") {
				g_eventRec.init(recordFileName, GUI::EventRecorder::kRecorderPlayback);
			} else if ((recordMode == "info") && (!recordFileName.empty())) {
				Common::PlaybackFile record;
				record.openRead(recordFileName);
				debug("info:author=%s name=%s description=%s", record.getHeader().author.c_str(), record.getHeader().name.c_str(), record.getHeader().description.c_str());
				break;
			}
#endif
#ifdef USE_TTS
			Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
			ttsMan->pushState();
#endif
			// Try to run the game
			Common::Error result = runGame(plugin, system, specialDebug);

#ifdef USE_TTS
			ttsMan->popState();
#endif

#ifdef ENABLE_EVENTRECORDER
			// Flush Event recorder file. The recorder does not get reinitialized for next game
			// which is intentional. Only single game per session is allowed.
			g_eventRec.deinit();
#endif

#if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES)
			// do our best to prevent fragmentation by unloading as soon as we can
			PluginManager::instance().unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
			// reallocate the config manager to get rid of any fragmentation
			ConfMan.defragment();
#endif

			// Did an error occur ?
			if (result.getCode() != Common::kNoError && result.getCode() != Common::kUserCanceled) {
				// Shows an informative error dialog if starting the selected game failed.
				GUI::displayErrorDialog(result, _("Error running game:"));
			}

			// Quit unless an error occurred, or Return to launcher was requested
#ifndef FORCE_RTL
			if (result.getCode() == Common::kNoError && !g_system->getEventManager()->shouldRTL())
				break;
#endif
			// Reset RTL flag in case we want to load another engine
			g_system->getEventManager()->resetRTL();
#ifdef FORCE_RTL
			g_system->getEventManager()->resetQuit();
#endif
#ifdef ENABLE_EVENTRECORDER
			if (g_eventRec.checkForContinueGame()) {
				continue;
			}
#endif

			// At this point, we usually return to the launcher. However, the
			// game may have requested that one or more other games be "chained"
			// to the current one, with optional save slots to start the games
			// at. At the time of writing, this is used for the Maniac Mansion
			// easter egg in Day of the Tentacle.

			Common::String chainedGame;
			int saveSlot = -1;

			ChainedGamesMan.pop(chainedGame, saveSlot);

			// Discard any command line options. It's unlikely that the user
			// wanted to apply them to *all* games ever launched.
			ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear();

			if (!chainedGame.empty()) {
				if (saveSlot != -1) {
					ConfMan.setInt("save_slot", saveSlot, Common::ConfigManager::kTransientDomain);
				}
				// Start the chained game
				ConfMan.setActiveDomain(chainedGame);
			} else {
				// Clear the active config domain
				ConfMan.setActiveDomain("");
			}

			PluginManager::instance().loadAllPluginsOfType(PLUGIN_TYPE_ENGINE); // only for cached manager
		} else {
			GUI::displayErrorDialog(_("Could not find any engine capable of running the selected game"));

			// Clear the active domain
			ConfMan.setActiveDomain("");
		}

		// reset the graphics to default
		setupGraphics(system);
		if (0 == ConfMan.getActiveDomain()) {
			launcherDialog();
		}
	}
#ifdef USE_CLOUD
#ifdef USE_SDL_NET
	Networking::LocalWebserver::destroy();
#endif
#ifdef USE_LIBCURL
	Networking::ConnectionManager::destroy();
	//I think it's important to destroy it after ConnectionManager
	Cloud::CloudManager::destroy();
#endif
#endif
	PluginManager::instance().unloadAllPlugins();
	PluginManager::destroy();
	GUI::GuiManager::destroy();
	Common::ConfigManager::destroy();
	Common::DebugManager::destroy();
	Common::OSDMessageQueue::destroy();
#ifdef ENABLE_EVENTRECORDER
	GUI::EventRecorder::destroy();
#endif
	Common::SearchManager::destroy();
#ifdef USE_TRANSLATION
	Common::TranslationManager::destroy();
#endif
	MusicManager::destroy();
	Graphics::CursorManager::destroy();
	Graphics::FontManager::destroy();
#ifdef USE_FREETYPE2
	Graphics::shutdownTTF();
#endif
	EngineManager::destroy();
	Graphics::YUVToRGBManager::destroy();

	return 0;
}