1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/imageMap.h"
namespace Common {
void ImageMap::addRectMapArea(const Rect& rect, const String& target) {
areas.push_back(MapArea(rect, target));
}
void ImageMap::addPolygonMapArea(const Polygon& poly, const String& target) {
areas.push_back(MapArea(poly, target));
}
MapArea *ImageMap::findMapArea(int16 x, int16 y) {
Array<MapArea>::iterator it;
for (it = areas.begin(); it != areas.end(); it++) {
if (it->contains(x, y))
return it;
}
return 0;
}
} // End of namespace Common
|