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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Based on eos' math code
#ifndef COMMON_MATH_H
#define COMMON_MATH_H
#include "common/scummsys.h"
#ifndef M_SQRT1_2
#define M_SQRT1_2 0.70710678118654752440 /* 1/sqrt(2) */
#endif
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
#ifndef FLT_MIN
#define FLT_MIN 1E-37
#endif
#ifndef FLT_MAX
#define FLT_MAX 1E+37
#endif
extern const float sinTable16[8];
extern const float sinTable32[16];
extern const float sinTable64[32];
extern const float sinTable128[64];
extern const float sinTable256[128];
extern const float sinTable512[256];
extern const float sinTable1024[512];
extern const float sinTable2048[1024];
extern const float sinTable4096[2048];
extern const float sinTable8192[4096];
extern const float sinTable16384[8192];
extern const float sinTable32768[16384];
extern const float sinTable65536[32768];
extern const float cosTable16[8];
extern const float cosTable32[16];
extern const float cosTable64[32];
extern const float cosTable128[64];
extern const float cosTable256[128];
extern const float cosTable512[256];
extern const float cosTable1024[512];
extern const float cosTable2048[1024];
extern const float cosTable4096[2048];
extern const float cosTable8192[4096];
extern const float cosTable16384[8192];
extern const float cosTable32768[16384];
extern const float cosTable65536[32768];
namespace Common {
/** A complex number. */
struct Complex {
float re, im;
};
const float *getSineTable(int bits);
const float *getCosineTable(int bits);
// See http://graphics.stanford.edu/~seander/bithacks.html#IntegerLogLookup
static const char LogTable256[256] = {
#define LT(n) n, n, n, n, n, n, n, n, n, n, n, n, n, n, n, n
-1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
LT(4), LT(5), LT(5), LT(6), LT(6), LT(6), LT(6),
LT(7), LT(7), LT(7), LT(7), LT(7), LT(7), LT(7), LT(7)
};
inline uint32 log2(uint32 v) {
register uint32 t, tt;
if ((tt = v >> 16))
return (t = tt >> 8) ? 24 + LogTable256[t] : 16 + LogTable256[tt];
else
return (t = v >> 8) ? 8 + LogTable256[t] : LogTable256[v];
}
inline float rad2deg(float rad) {
return rad * 180.0 / M_PI;
}
inline float deg2rad(float deg) {
return deg * M_PI / 180.0;
}
inline void vector2orientation(float vX, float vY, float &x, float &y, float &z) {
x = 0.0;
y = rad2deg(acos(vY));
z = 0.0;
if (vX < 0)
y = 360.0 - y;
}
} // End of namespace Common
#endif // COMMON_MATHS_H
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