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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

static const uint32 hitRectListOffsets[] = {
	// Scene1001
	1, 0x004B4860,
	// Scene1002
	1, 0x004B4138,
	0, 0
};

static const uint32 rectListOffsets[] = {
	// Scene1001
	1, 0x004B49F0,
	1, 0x004B4A00,
	// Scene1002
	3, 0x004B43A0,
	1, 0x004B4418,
	3, 0x004B43A0,
	0, 0
};

static const uint32 messageListOffsets[] = {
	// Scene1001
	1, 0x004B4888,
	2, 0x004B4898,
	1, 0x004B4970,
	1, 0x004B4890,
	3, 0x004B4910,
	5, 0x004B4938,
	1, 0x004B4960,
	4, 0x004B48A8,
	3, 0x004B48C8,
	// Scene1002
	1, 0x004B4270,
	1, 0x004B4478,
	3, 0x004B4298,
	1, 0x004B4470,
	4, 0x004B4428,
	5, 0x004B4448,
	1, 0x004B44B8,
	2, 0x004B44A8,
	1, 0x004B44A0,
	2, 0x004B43D0,
	4, 0x004B4480,
	2, 0x004B41E0,
	5, 0x004B4148,
	0, 0
};