1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_WINEXE_PE_H
#define COMMON_WINEXE_PE_H
#include "file.h"
#include "hash-str.h"
#include "hashmap.h"
#include "str.h"
#include "winexe.h"
namespace Common {
template<class T> class Array;
class SeekableReadStream;
/**
* A class able to load resources from a Windows Portable Executable, such
* as cursors, bitmaps, and sounds.
*/
class PEResources : WinResources {
public:
PEResources();
~PEResources();
/** Clear all information. */
void clear();
/** Load from an EXE file. */
using WinResources::loadFromEXE;
bool loadFromEXE(File *stream);
/** Return a list of resource types. */
const Array<WinResourceID> getTypeList() const;
/** Return a list of IDs for a given type. */
const Array<WinResourceID> getIDList(const WinResourceID &type) const;
/** Return a list of languages for a given type and ID. */
const Array<WinResourceID> getLangList(const WinResourceID &type, const WinResourceID &id) const;
/** Return a stream to the specified resource, taking the first language found (or 0 if non-existent). */
File *getResource(const WinResourceID &type, const WinResourceID &id);
/** Return a stream to the specified resource (or 0 if non-existent). */
File *getResource(const WinResourceID &type, const WinResourceID &id, const WinResourceID &lang);
/** Returns true if the resources is empty */
bool empty() const { return _sections.empty(); }
private:
struct Section {
uint32 virtualAddress;
uint32 size;
uint32 offset;
};
HashMap<String, Section, IgnoreCase_Hash, IgnoreCase_EqualTo> _sections;
File *_exe;
void parseResourceLevel(Section §ion, uint32 offset, int level);
WinResourceID _curType, _curID, _curLang;
struct Resource {
uint32 offset;
uint32 size;
};
typedef HashMap<WinResourceID, Resource, WinResourceID_Hash, WinResourceID_EqualTo> LangMap;
typedef HashMap<WinResourceID, LangMap, WinResourceID_Hash, WinResourceID_EqualTo> IDMap;
typedef HashMap<WinResourceID, IDMap, WinResourceID_Hash, WinResourceID_EqualTo> TypeMap;
TypeMap _resources;
};
} // End of namespace Common
#endif
|