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engine-data README
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access.dat
TODO

cryo.dat
This file contains a lot of hardcoded tables used by the Cryo engine.

cryomni3d.dat
This file contains all strings and some file names depending only on platform/localization.
Some filenames depend on the edition, these are handled by game flags in engine code.
Those informations were stored in the original executables.

drascula.dat
TODO

hugo.dat:
This file contains all the hardcoded logic, strings and fonts used by Hugo
engine. Those information were stored in the original executables.

kyra.dat:
The 'kyra.dat' file is created by extracting hardcoded data, like the
roomtable, inventory names, various strings, tables for shapes and sequence
scripts, from.

lure.dat
TODO

mort.dat:
File created partially by extracting font data from the French executable. It
also contains the French and German translation, as well as a custom-made
English translation.

neverhood.dat:
TODO

queen.tbl:
'queen.tbl' contains a list of filenames, filesizes and offsets for the
individual files saved in QUEEN.1. This data was originally included in the
executable. The compress_queen tool adds the information contained in queen.tbl
to QUEEN.1; for this reason neither the freeware FOTAQ floppy version nor the
mp3/ogg/flac encoded need the datafile.

sky.cpt:
TODO

supernova.dat
File created partially by extracting the German text from the original source
code. It also contains the custom-made English translation.

teenagent.dat
TODO

titanic.dat
TODO

tony.dat:
This file contains the font table used by the different versions of the game.

toon.dat:
This file contains all the strings hardcoded in the original executables.

xeen.ccs
This file contains all the various strings and figures needed for the games.