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\section{Credits}
\begin{itemize}
\item The ScummVM Team:\\
  \begin{tabular}[h]{p{4cm}l}
    James Brown          & Lead developer\\
    Max Horn             & Lead developer\\
    Torbj\"{o}rn Andersson   & Engine: SCUMM, Broken Sword II\\
    David Eriksson       & Engine: Flight of the Amazon Queen\\
    Robert Goeffringmann & Engine: Beneath a Steel Sky\\
    				& Broken Sword I\\
    Jonathan Gray        & Engine: SCUMM, Broken Sword II\\
    Travis Howell        & Engine: SCUMM, Simon the Sorcerer\\
    Oliver Kiehl         & Engine: Beneath a Steel Sky, Simon\\
    Pawel Kolodziejski   & Engine: SCUMM (Codecs, iMUSE, Smush, etc.)\\
    Gregory Montoir      & Engine: Flight of the Amazon Queen\\
    Joost Peters         & Engine: Beneath a Steel Sky,\\
                         &         Flight of the Amazon Queen\\
    Eugene Sandulenko    & Engine: SCUMM (FT INSANE, bugfixes)\\
    Chris Apers          & Port: PalmOS\\
    Nicolas Bacca        & Port: PocketPC/WinCE port\\
    Marcus Comstedt      & Port: Dreamcast\\
    Ruediger Hanke       & Port: MorphOS\\
    Peter Moraliyski     & Port: GP32\\
    Lionel Ulmer         & Port: X11\\
    Jamieson Christian   & iMUSE, MIDI, all things musical.\\
    Jochen Hoenicke      & Speaker \& PCjr sound support, Adlib work\\
    Jeremy Newman        & Webmaster\\
  \end{tabular}
\item Retired Team Members:\\
  \begin{tabular}[h]{p{4cm}l}
    Ralph Brorsen        & Help with GUI implementation\\
    Vincent Hamm         & Co-Founder\\
    Felix Jakschitsch    & Zak256 reverse engineering\\
    Mutwin Kraus         & Original MacOS porter\\
    Ludvig Strigeus      & Original ScummVM and SimonVM author\\
  \end{tabular}
\item Contributors:\\
  \begin{tabular}{p{4cm}l}
    Andreas Roever       & Broken Sword 1/2 MPEG2 cutscene support\\
    Quietust             & Sound support for Amiga SCUMM V2 - V3 games\\
    Stuart Caie          & Decoders for Simon 1 Amiga data files\\
    Janne Huttunen       & V3 actor mask support, Dig/FT Smush audio\\
    Kovacs Endre Janos   & Several fixes for Simon1\\
    Jeroen Janssen       & Numerous readability and bugfix patches\\
    Claudio Matsuoka     & Daily Linux/BeOS builds \\
    Mikesch Nepomuk      & MI1 VGA floppy patches.\\
    Nicolas Noble        & Config file and ALSA support\\
    Edward Rudd          & Fixes for playing MP3 versions of MI1/Loom audio\\
    Daniel Schepler      & Final MI1 CD music support/\\
                         & Initial Ogg Vorbis support\\
    Andre Souza          & SDL-based OpenGL renderer\\
    Tim 'realmz'         & Initial MI1 CD music support\\
    Tore Anderson        & Packaging for Debian GNU/Linux\\
    Hannes Niederhausen  & Readme Conversion\\
  \end{tabular}
  
And to all the contributors, users, and beta testers we've missed.\\
Thanks!
\item Special thanks to:\\
  \begin{tabular}{p{4cm}l}
    Sander Buskens  & For his work on the initial reversing of Monkey2\\
    Kevin Carnes    & For Scumm16, the basis of ScummVM older gfx codec\\
    Jim Leiterman   & Various info on his FM-TOWNS/Marty SCUMM ports\\
    Jimmi Thogersen & For ScummRev, and much obscure code/documentation\\
  \end{tabular}
  
  Tony Warriner and everyone at Revolution Software Ltd. for sharing
  with us the source of some of their brilliant games, allowing us to
  release Beneath a Steel Sky as freeware... and generally being
  supportive above and beyond the call of duty.

  Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
  LucasFilm/LucasArts who made SCUMM the insane mess to reimplement
  that it is today. Feel free to drop us a line and tell us what you
  think, guys!
\end{itemize}
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