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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "access/access.h"
#include "access/amazon/amazon_resources.h"
#include "access/amazon/amazon_room.h"
namespace Access {
namespace Amazon {
AmazonRoom::AmazonRoom(AccessEngine *vm): Room(vm) {
_antOutFlag = false;
}
void AmazonRoom::loadRoom(int roomNumber) {
loadRoomData(ROOM_TABLE[roomNumber]);
}
void AmazonRoom::reloadRoom() {
loadRoom(_vm->_roomNumber);
if (_roomFlag != 1) {
_vm->_currentMan = _roomFlag;
_vm->_currentManOld = _roomFlag;
_vm->_manScaleOff = 0;
switch (_vm->_currentMan) {
case 0:
_vm->_man1 = _vm->_files->loadFile("MAN.LZ");
break;
case 2:
_vm->_man1 = _vm->_files->loadFile("JMAN.LZ");
break;
case 3:
_vm->_man1 = _vm->_files->loadFile("OVERHEAD.LZ");
_vm->_manScaleOff = 1;
break;
default:
break;
}
}
reloadRoom1();
}
void AmazonRoom::reloadRoom1() {
if (_vm->_roomNumber == 22 || _vm->_roomNumber == 31
|| _vm->_roomNumber == 42 || _vm->_roomNumber == 44) {
_vm->_inactive = _vm->_files->loadFile("MAYA.LZ");
_vm->_currentCharFlag = false;
}
_vm->_selectCommand = -1;
_vm->_normalMouse = 1;
_vm->_mouseMode = 0;
_vm->_boxSelect = true;
_vm->_player->_playerOff = 0;
_vm->_screen->fadeOut();
_vm->_screen->clearScreen();
roomSet();
if (!_roomFlag && (_vm->_roomNumber != 61 || !_antOutFlag)) {
_vm->_player->load();
_vm->_player->calcManScale();
}
if (_vm->_roomNumber != 20 && _vm->_roomNumber != 24
&& _vm->_roomNumber != 33 && _vm->_roomNumber != 45) {
roomMenu();
}
_vm->_screen->setBufferScan();
setupRoom();
setWallCodes();
buildScreen();
if (_vm->_roomNumber != 20 && _vm->_roomNumber != 24
&& _vm->_roomNumber != 33) {
_vm->_screen->setPalette();
_vm->_screen->copyBF2Vid();
}
_vm->_player->_frame = 0;
_vm->_oldRect.clear();
_vm->_newRect.clear();
}
void AmazonRoom::roomSet() {
_vm->_numAnimTimers = 0;
_vm->_scripts->_sequence = 1000;
_vm->_scripts->searchForSeq();
_vm->_scripts->executeCommand();
}
void AmazonRoom::roomMenu() {
// TODO
}
} // End of namespace Amazon
} // End of namespace Access
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