1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "access/player.h"
#include "common/algorithm.h"
#include "common/textconsole.h"
namespace Access {
Player::Player(AccessEngine *vm): _vm(vm) {
_field0 = 0;
_monData = nullptr;
Common::fill(&_walkOffRight[0], &_walkOffRight[PLAYER_DATA_COUNT], 0);
Common::fill(&_walkOffLeft[0], &_walkOffLeft[PLAYER_DATA_COUNT], 0);
Common::fill(&_walkOffUp[0], &_walkOffUp[PLAYER_DATA_COUNT], 0);
Common::fill(&_walkOffDown[0], &_walkOffDown[PLAYER_DATA_COUNT], 0);
_rawTempL = 0;
_rawXTemp = 0;
_rawYTempL = 0;
_rawYTemp = 0;
_playerXLow = 0;
_playerX = 0;
_playerYLow = 0;
_playerY = 0;
_frame = 0;
_playerOff = false;
_roomNumber = 0;
}
void Player::load() {
// TODO
}
void Player::calcManScale() {
// TODO
}
void Player::walk() {
warning("TODO: Player::walk");
}
} // End of namespace Access
|