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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_SCREEN_H
#define ACCESS_SCREEN_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/stream.h"
#include "graphics/surface.h"
namespace Access {
class AccessEngine;
#define PALETTE_COUNT 256
#define PALETTE_SIZE (256 * 3)
class Screen: public Graphics::Surface {
private:
AccessEngine *_vm;
byte _tempPalette[PALETTE_SIZE];
byte _rawPalette[PALETTE_SIZE];
void setPalette();
void updatePalette();
public:
bool _loadPalFlag;
public:
Screen(AccessEngine *vm);
void setDisplayScan();
/**
* Update the underlying screen
*/
void updateScreen();
/**
* Fade out screen
*/
void forceFadeOut();
/**
* Fade in screen
*/
void forceFadeIn();
/**
* Set the initial palette
*/
void setInitialPalettte();
void loadPalette(Common::SeekableReadStream *stream);
/**
* Copy a buffer to the screen
*/
void copyBuffer(const byte *data);
};
} // End of namespace Access
#endif /* ACCESS_SCREEN_H */
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