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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

#ifndef SCROLLS2_H
#define SCROLLS2_H

#include "common/system.h"

#include "avalanche/gyro2.h"
// #include "avalanche/joystick2.h" - Will be implemented later, if it will be implemented at all...

namespace Avalanche {

	namespace Scrolls {

	// Call it where Scrolls are first used.
	// Procuded to replace the initizalization part of the original Pascal unit.
	void initialize_scrolls();

	const bool aboutscroll = false; /* Is this the about box? */

	void state(byte x);      /* Sets "Ready" light to whatever */

	void drawscroll(Gyro::proc gotoit);      /* This is one of the oldest procs in the game. */

	void bubble(Gyro::proc gotoit);

	void resetscroll();

	void calldrivers();

	void display(Common::String z);

	bool ask(Common::String question);

	void natural();

	Common::String lsd();

	void okay();    /* Says "Okay!" */

	void musical_scroll();

	} // End of namespace Scrolls

} // End of namespace Avalanche

#endif // SCROLLS2_H