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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef __trip42_h__
#define __trip42_h__
/* {$R+ but switch it off soon...} */
#include "graph.h"
/*#include "Crt.h"*/
/*#include "Gyro.h"*/
/*#include "Sticks.h"*/
namespace Avalanche {
const integer maxgetset = 10;
struct adxtype {
varying_string<12> name; /* name of character */
byte num; /* number of pictures */
byte xl, yl; /* x & y lengths of pictures */
byte seq; /* how many in one stride */
word size; /* the size of one picture */
byte fgc, bgc; /* foreground & background bubble colours */
};
class triptype {
public:
adxtype a; /* vital statistics */
byte face, step;
integer x, y; /* current xy coords */
array<0, 1, integer> ox, oy; /* last xy coords */
shortint ix, iy; /* amount to move sprite by, each step */
matrix<1, 24, 0, 1, pointer> pic; /* the pictures themselves */
boolean quick, visible, homing, check_me;
integer hx, hy; /* homing x & y coords */
byte count; /* counts before changing step */
triptype *init(byte spritenum); /* loads & sets up the sprite */
void original(); /* just sets Quick to false */
void andexor(); /* drops sprite onto screen */
void turn(byte whichway); /* turns him round */
void appear(integer wx, integer wy, byte wf); /* switches him on */
void bounce(); /* bounces off walls. */
void walk(); /* prepares for andexor, etc. */
void walkto(integer xx, integer yy); /* home in on a point */
void stophoming(); /* self-explanatory */
void homestep(); /* calculates ix & iy for one homing step */
void speed(shortint xx, shortint yy); /* sets ix & iy, non-homing, etc */
void stopwalk(); /* Stops the sprite from moving */
void chatter(); /* Sets up talk vars */
};
class getsettype {
public:
array<1, maxgetset, fieldtype> gs;
byte numleft;
getsettype *init();
void remember(fieldtype r);
void recall(fieldtype &r);
};
const integer numtr = 5; /* current max no. of sprites */
void trippancy_link();
void loadtrip();
void tripkey(char dir);
void apped(byte trn, byte np);
void fliproom(byte room, byte ped);
boolean infield(byte x); /* returns True if you're within field "x" */
boolean neardoor(); /* returns True if you're near a door! */
void readstick();
#ifdef __trip42_implementation__
#undef EXTERN
#define EXTERN
#endif
EXTERN array<1, numtr, triptype> tr;
EXTERN array<0, 1, getsettype> getset;
#undef EXTERN
#define EXTERN extern
} // End of namespace Avalanche.
#endif
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