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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef BLADERUNNER_ADPCM_DECODER_H
#define BLADERUNNER_ADPCM_DECODER_H

#include "common/types.h"

namespace BladeRunner {

class ADPCMWestwoodDecoder {
	int16 _stepIndex;
	int32 _predictor;

public:
	ADPCMWestwoodDecoder()
		: _stepIndex(0), _predictor(0) {
	}

	void setParameters(int16 stepIndex, int32 predictor) {
		_stepIndex = stepIndex;
		_predictor = predictor;
	}

	void decode(uint8 *in, size_t size, int16 *out, bool forceLittleEndianOut);
};

} // End of namespace BladeRunner

#endif