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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_AUDIO_H
#define BLADERUNNER_AUDIO_H
#include "audio/mixer.h"
#include "common/str.h"
#include "common/types.h"
namespace BladeRunner {
class BladeRunnerEngine;
class AudioCache;
#define TRACKS 6
class AudioPlayer {
BladeRunnerEngine *_vm;
AudioCache *_cache;
struct Track {
bool isMaybeActive;
Audio::SoundHandle soundHandle;
int priority;
int32 hash;
int volume;
Track()
: isMaybeActive(false)
{}
};
Track _tracks[TRACKS];
bool isTrackActive(Track *track);
void fadeAndStopTrack(Track *track, int time);
public:
AudioPlayer(BladeRunnerEngine *vm);
~AudioPlayer();
enum {
LOOP = 1,
OVERRIDE_VOLUME = 2
};
int playAud(const Common::String &name, int volume, int panFrom, int panTo, int priority, byte flags = 0);
void stopAll();
};
} // End of namespace BladeRunner
#endif
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