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authorThomas Fach-Pedersen2015-02-06 15:31:43 +0100
committerEugene Sandulenko2016-09-29 22:33:37 +0200
commit74a8b530f196233b287c9775e9c80774c4811058 (patch)
tree8f18bad0598332da0c39528315dfb6866422f4f2 /engines/bladerunner/audio_player.h
parentc8f5ded6d94863e3c1deb58961e543703bc934f8 (diff)
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BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
Diffstat (limited to 'engines/bladerunner/audio_player.h')
-rw-r--r--engines/bladerunner/audio_player.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/engines/bladerunner/audio_player.h b/engines/bladerunner/audio_player.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_AUDIO_H
+#define BLADERUNNER_AUDIO_H
+
+#include "audio/mixer.h"
+#include "common/str.h"
+#include "common/types.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class AudioCache;
+
+#define TRACKS 6
+
+class AudioPlayer {
+ BladeRunnerEngine *_vm;
+ AudioCache *_cache;
+
+ struct Track {
+ bool isMaybeActive;
+ Audio::SoundHandle soundHandle;
+ int priority;
+ int32 hash;
+ int volume;
+
+ Track()
+ : isMaybeActive(false)
+ {}
+ };
+
+ Track _tracks[TRACKS];
+
+ bool isTrackActive(Track *track);
+ void fadeAndStopTrack(Track *track, int time);
+
+public:
+ AudioPlayer(BladeRunnerEngine *vm);
+ ~AudioPlayer();
+
+ enum {
+ LOOP = 1,
+ OVERRIDE_VOLUME = 2
+ };
+
+ int playAud(const Common::String &name, int volume, int panFrom, int panTo, int priority, byte flags = 0);
+
+ void stopAll();
+};
+
+} // End of namespace BladeRunner
+
+#endif